Banjo & Kazooie vs Pichu

Pichu Matchup (Banjo & Kazooie)

Banjo & Kazooie vs Pichu

Banjo & Kazooie vs Pichu is won by stopping the tiny burst-ins with grenade space and Up Smash, then cashing out on recoil and low weight at ledge.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Pichu can slip under eggs and start pressure with tiny hurtbox movement, but the matchup flips fast once recoil and Banjo’s heavier single hits start sending that light body to the corner.
Because of that, running away forever is not the goal. Occupying the ground with grenade and shrinking the landing options for Quick Attack gives Banjo the cleaner answers.
The table shows that Neutral B, Down B, Up Smash, Down Smash, and Dash Attack all give Banjo dependable punishes through Up Smash, Grab, OOS Uair, and OOS Bair, and even short confirms matter because Pichu does not need much extra damage.
You rarely need a heroic offstage chase. Keep collecting jump-outs, high landings, and Quick Attack end lag near the ledge and the stock usually finishes itself.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldBanjo & Kazooie OOS Candidate MovesBarely Missed Moves
Jab2-11
  • Up Smash (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • OOS Nair (+2)
Forward Tilt5-11
  • Up Smash (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • OOS Nair (+2)
Up Tilt7-10
  • Up Smash (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (+1)
  • OOS Nair (+3)
Down Tilt7-4
  • None
Dash Attack6-20
  • Up Smash (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • Up B (15f)
  • OOS Dair (18f)
  • OOS Fair (18f)
Forward Smash16/19/22/25/28/31-16
  • Up Smash (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • Up B (15f)
  • OOS Dair (+2)
  • OOS Fair (+2)
Up Smash9-21
  • Up Smash (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • Up B (15f)
  • OOS Dair (18f)
  • OOS Fair (18f)
Down Smash8/11/15/19/23-21
  • Up Smash (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • Up B (15f)
  • OOS Dair (18f)
  • OOS Fair (18f)
Neutral Air3-4/-4
  • None
Forward Air10/14/18/22-10/-10
  • Up Smash (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (+1)
  • OOS Nair (+3)
Back Air5/11/15/19/26/30-16/-16
  • Up Smash (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • Up B (15f)
  • OOS Dair (+2)
  • OOS Fair (+2)
Up Air4-8
  • None
  • Up Smash (+1)
  • Grab (+2)
  • OOS Uair (+2)
  • OOS Bair (+3)
Down Air14-16
  • Up Smash (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • Up B (15f)
  • OOS Dair (+2)
  • OOS Fair (+2)
Neutral B18-29/-30
  • Up Smash (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • Up B (15f)
  • OOS Dair (18f)
  • OOS Fair (18f)
Side B17-20 to +3
  • Up Smash (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • Up B (15f)
  • OOS Dair (18f)
  • OOS Fair (18f)
Up B**
Down B9-27
  • Up Smash (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • Up B (15f)
  • OOS Dair (18f)
  • OOS Fair (18f)
Grab6
Dash Grab8
Pivot Grab9

Win Condition Checklist

  • Against Thunder Jolt, prefer shield drift or a short retreat over a big jump that gives Pichu the angle it wants.
  • After blocking Neutral B, Down B, Up Smash, Down Smash, or Dash Attack, take the punish that reliably cashes in on low weight rather than chasing a fancy extension.
  • On blocked Neutral Air or Up Air, place grenade or Uair on the next landing tile instead of trying to swing first.
  • In kill percent, value ledge continuation over center-stage combo greed and let recoil damage help finish the stock.

Actions to Avoid

  • Spamming falling Fair at the tiny hurtbox and donating your own landing lag when it whiffs over Pichu.
  • Jumping offstage the moment Quick Attack appears and letting the return route get read instead.
  • Burning Wonderwing as movement and handing over a shield punish for no meaningful reason.
  • Brawling head-on with a desperate opponent and losing to the faster first touch despite the self-damage on their side.

Reference Links

Related Pages