Bayonetta vs Min Min

Min Min Matchup (Bayonetta)

Bayonetta vs Min Min

Bayonetta vs Min Min is most stable when you punish the long-arm endlag immediately and keep slipping into Min Min's body from diagonal angles.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

If Bayonetta stays in a straight grounded lane, Min Min gets to swat her back out with arm extensions over and over. The matchup improves once Bayonetta uses high jumps and After Burner Kick to threaten above the arms and land beside the body.
Forward Smash strings, Forward Tilt (4), and Up Smash all leave enough lag for Bayonetta to answer immediately with Up B or Grab, which matters because one clean punish usually turns into a full carry sequence.
Up Air is the part you should not rush. It is only -5, so forcing an immediate button often gives Min Min the reset she wants; take the landing or ledge route instead.
The stock plan is clearer at the ledge than in center stage: force the arm swing first, then cover jump and roll with Fair or Bair rather than gambling on one center-stage read.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldBayonetta OOS Candidate MovesBarely Missed Moves
Jab 15-15
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (+3)
Jab 28-20
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (+1)
Jab 36-23
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Rapid Jab6/8/10…
Rapid Jab Finisher7-28
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Forward Tilt (1)14-31
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Forward Tilt (2)14-29
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Forward Tilt (3)14-31
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Forward Tilt (4)14-30 — -34
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Up Tilt5-31/-30/-29
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Down Tilt10-18/-17
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (+1)
Dash Attack7-23
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Forward Smash (1)16 (40)-32/-29/-30 (-35)
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Forward Smash (2)16 (40)-31/-31/-29 (-34)
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Forward Smash (3)16 (26)-32/-31
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Forward Smash (4)16-28 — -34
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Up Smash8-35/-34
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Down Smash6-33/-32
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Neutral Air (1)10-8
  • Up B (6f)
  • Grab (+2)
  • OOS Fair (+2)
Neutral Air (2)10-6
  • Up B (6f)
Neutral Air (3)8-9
  • Up B (6f)
  • Grab (+1)
  • OOS Fair (+1)
  • OOS Nair (+3)
  • OOS Uair (+3)
Neutral Air (4)14-7
  • Up B (6f)
  • Grab (+3)
  • OOS Fair (+3)
Up Air7-5
  • None
  • Up B (+1)
Down Air15//-20
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (+1)
Up B (1)****
Up B (2)12-31
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Down B1**
Grab18
Dash Grab18
Pivot Grab18

Win Condition Checklist

  • After blocking the Forward Smash sequence, Forward Tilt (4), or Up Smash, go straight into Up B or Grab before Min Min can reset the arm wall.
  • Do not freeze on Ramram or laser; keep taking space so your landing ends beside Min Min instead of back in front of the arms.
  • Treat blocked Up Air as a tracking situation, not a mash situation, and move first toward the landing or ledge route.
  • Once Min Min is cornered, keep Fair for jump and Bair for roll so the ledge trap closes the stock without giving center back.

Actions to Avoid

  • Repeating the same chest-height approach and volunteering for both the arm swing and the dragon follow-up.
  • Blocking a big arm commitment and then backing out instead of taking the free body pressure.
  • Swinging immediately after every blocked Up Air and giving Min Min the scramble she actually wants.
  • Forcing center-stage kill reads so hard that you give back the corner you already earned.

Reference Links

Related Pages