Bayonetta vs Pichu

Pichu Matchup (Bayonetta)

Bayonetta vs Pichu

Bayonetta vs Pichu is most stable when you refuse the low-profile scramble and turn one anti-air or shield punish into a vertical carry.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Pichu starts pressure so quickly with Down Tilt, Neutral Air, and Thunder Jolt that straight-up scrapping on the ground usually shortens Bayonetta’s turn. Bayonetta wants to slow the first hit down, then cash out hard once she finally catches Pichu above her.
Neutral B, Down B, Up Smash, Down Smash, and Dash Attack are the shield moments that swing the matchup back. If you block those cleanly, Up B or Grab usually starts the carry that Pichu’s weight really hates.
Down Tilt and Neutral Air are the opposite case. They are poor places to mash after shield, so it is better to move under the landing or escape route and take the next touch instead.
Because recoil and light weight both stack against Pichu, ledge and upper-juggle situations pay out more consistently than fishing for a center-stage smash read.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldBayonetta OOS Candidate MovesBarely Missed Moves
Jab2-11
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (+1)
  • OOS Uair (+1)
  • OOS Bair (+3)
Forward Tilt5-11
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (+1)
  • OOS Uair (+1)
  • OOS Bair (+3)
Up Tilt7-10
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (+2)
  • OOS Uair (+2)
Down Tilt7-4
  • None
  • Up B (+2)
Dash Attack6-20
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (+1)
Forward Smash16/19/22/25/28/31-16
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (+2)
Up Smash9-21
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Down Smash8/11/15/19/23-21
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Neutral Air3-4/-4
  • None
  • Up B (+2)
Forward Air10/14/18/22-10/-10
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (+2)
  • OOS Uair (+2)
Back Air5/11/15/19/26/30-16/-16
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (+2)
Up Air4-8
  • Up B (6f)
  • Grab (+2)
  • OOS Fair (+2)
Down Air14-16
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (+2)
Neutral B18-29/-30
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Side B17-20 to +3
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (+1)
Up B**
Down B9-27
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (18f)
  • OOS Dair (21f)
Grab6
Dash Grab8
Pivot Grab9

Win Condition Checklist

  • Let Thunder Jolt and short-hop pressure end on your shield first, then walk Bayonetta forward before choosing the punish route.
  • When Neutral B, Down B, Up Smash, Down Smash, or Dash Attack hits shield, answer with Up B or Grab and turn it into a vertical string immediately.
  • Treat blocked Down Tilt and Neutral Air as tracking cues, then slide under the landing or air-dodge route instead of forcing a fast swing.
  • At kill percent, keep your focus on ledge jumps and high landings so Pichu’s recoil keeps shrinking the margin for escape.

Actions to Avoid

  • Throwing chest-height Fair or Side B at Pichu’s tiny stance and giving away easy whiff punishes.
  • Mashing after every blocked Down Tilt or Neutral Air and losing the vertical chase Bayonetta actually wants.
  • Stopping your feet just to manage Thunder Jolt and letting Pichu sneak into close range first.
  • Giving up the ledge route in order to fish for one center-stage smash read.

Reference Links

Related Pages