Bayonetta vs Steve

Steve Matchup (Bayonetta)

Bayonetta vs Steve

Bayonetta vs Steve is most stable when you close space before mining starts and keep Steve moving even through blocks.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

The matchup gets much worse once Steve mines in peace and upgrades into cart-backed kill pressure, so Bayonetta has to keep changing the angle and shorten the screen before that resource lead snowballs.
Down Smash, Forward Smash, Dash Attack, Down Air, and Up Smash are the committed moments that matter. If Bayonetta blocks those and responds with Up B or Grab, she often steals not only the turn but also the time Steve needed to mine again.
Up Tilt and Up Air are the traps in reverse. Going straight down on top of them is how Bayonetta hands Steve the launcher he wants, so drift to the side and take the landing or cart recovery instead.
The best kills usually come after Steve has already been pushed outward once. Keep the ledge hold intact, watch for cart and table resets, and force Steve to spend resources before he ever gets to rebuild the wall.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldBayonetta OOS Candidate MovesBarely Missed Moves
Jab4 (Gold: 3)-10 / (Gold: -9)
  • Up B (6f)
  • Grab (+1)
  • OOS Fair (+1)
  • OOS Nair (+3)
  • OOS Uair (+3)
Up Tilt6 (Gold: 4)Punch -4 | Wood -3 | Stone -3 |Iron -2 | Gold -1 | Diamond -1
  • None
Down Tilt12…+5
  • None
Dash Attack8 (Gold: 8)Punch -15 | Wood -13 | Stone -12 | Iron -12 | Gold -10 | Diamond -10
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (+2)
  • OOS Uair (+2)
Forward Smash13 (Gold: 10)Punch -22 | Wood -20 | Stone -19 | Iron -18 | Gold -15 | Diamond -17
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (+3)
Up Smash8…-11
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (+1)
  • OOS Uair (+1)
  • OOS Bair (+3)
Down Smash8…-34/-16
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
  • Up Smash (+2)
Neutral Air4 (Gold: 3)-10 (Gold: -9)
  • Up B (6f)
  • Grab (+1)
  • OOS Fair (+1)
  • OOS Nair (+3)
  • OOS Uair (+3)
Forward Air8Punch -8/-8 | Wood -8/-7 | Stone -7/-7 | Iron -7/-7 | Gold -8/-7 | Diamond -7/-6
  • Up B (6f)
Back Air12Punch -8/-8 | Wood -7/-7 | Stone -7/-7 | Iron -7/-6 | Gold -7/-7 | Diamond -6/-6
  • Up B (6f)
Up Air4 (Gold: 4)Punch -4 | Wood -3 | Stone -3 | Iron -2 | Gold -1 | Diamond -1
  • None
Down Air20-14
  • Up B (6f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (12f)
  • OOS Uair (12f)
  • OOS Bair (14f)
Neutral B**
Side B18**
Up B28 (Ground) / 23 (Air)**
Down B****
Grab13
Dash Grab16
Pivot Grab17

Win Condition Checklist

  • If Steve starts mining, do more than break blocks from afar; keep enough space pressure on the body or table that mining has to stop.
  • When Down Smash, Forward Smash, Dash Attack, Down Air, or Up Smash hits shield, convert immediately with Up B or Grab before the resource reset starts.
  • Respect Up Tilt and Up Air by shifting sideways first, then punish the landing, drift, or cart follow-up instead of falling straight in.
  • After pushing Steve to the corner, keep watching table placement and minecart launch points so the ledge trap does not reset for free.

Actions to Avoid

  • Spending the whole neutral on blocks and minerals while Steve upgrades anyway behind them.
  • Dropping straight onto Steve’s head and donating the Up Tilt or Up Air starter.
  • Panicking upward every time cart or anvil appears and locking Bayonetta into a predictable landing.
  • Winning one ledge exchange and then backing away long enough for Steve to rebuild resources and table position.

Reference Links

Related Pages