ChatGPT Matchup Summary (Win Condition and Game Plan)
Bayonetta is strongest at speed-driven rushdown and combo-based advantage, while Wolf is strongest at projectile pacing and midrange control.
If you let the opponent pin you down with projectiles, they get to own spacing. The stable plan is to shield well, keep advancing, and pressure the body anyway.
The table shows reliable shield punishes on Up Smash, Jab 3, Neutral B, Up B, and Forward Tilt, with Up B, Grab, OOS Fair, and OOS Nair showing up most often as the clean ways to take the turn back.
Do not force shield punishes on the relatively safer choices like Neutral Air and Up Air. It is usually better to read the landing or ledge route and punish the next action.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Bayonetta OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 4 | -14 |
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| Jab 2 | 4 | -14 |
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| Jab 3 | 4 | -25 |
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| Forward Tilt | 8/9 | -19 |
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| Up Tilt | 7 | -18 |
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| Down Tilt | 5 | -16 |
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| Dash Attack | 11 | -16 |
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| Forward Smash | 20 | -10 |
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| Up Smash | 13/20 | -29/-19 |
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| Down Smash | 14/21 | -19/-18/-14/-12 |
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| Neutral Air | 7 | -4/-5 |
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| Forward Air | 7 | -6 |
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| Back Air | 13 | -11/-10 |
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| Up Air | 7 | -5 |
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| Down Air | 16 | -14/-14 |
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| Neutral B | 15/16 | -24 |
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| Side B | 18 | ** | ||
| Up B | 18… | -24 |
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| Down B | 6 | -19 |
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| Grab | 6 | — | ||
| Dash Grab | 8 | — | ||
| Pivot Grab | 9 | — |
Win Condition Checklist
- Do not chase the opponent’s projectiles by themselves; shield well, push the line forward, and keep pressure on the body.
- After blocking Up Smash, Jab 3, Neutral B, Up B, and Forward Tilt, answer immediately with Up B, Grab, OOS Fair, and OOS Nair so the opponent cannot keep the turn.
- Do not force immediate retaliation on Neutral Air and Up Air; take the landing route, escape route, or ledge direction first.
- Finish stocks through repeated landing traps and ledge pressure instead of overcommitting to single hard reads in center stage.
Actions to Avoid
- Focusing only on clearing the opponent’s projectiles while shrinking your own chances to touch the body.
- Swinging after every blocked Neutral Air and Up Air and feeding the whiff punish or reset the opponent wants.
- Overchasing for the kill and giving up the positional lead you already earned.
- Panic-jumping or panic-rolling from the ledge and making the opponent’s ledge trap too simple.