Bowser Jr. vs Lucario

Lucario Matchup (Bowser Jr.)

Bowser Jr. vs Lucario

Bowser Jr. vs Lucario is most stable when you avoid raw scrambles and instead win the matchup by taking the first clean turn through landing traps and shield punishes.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Bowser Jr. is strongest at speed-driven rushdown and combo-based advantage, while Lucario is strongest at explosive close-range punish sequences and huge reward on hit.
Raw scrambles make this matchup volatile. The side that wins more landing traps and cleaner shield punishes usually gets the stable edge.
The table shows reliable shield punishes on Up Smash, Up B, Side B, Dash Attack, and Down Smash, with Up Smash, OOS Uair, Grab, and OOS Nair showing up most often as the clean ways to take the turn back.
Do not force shield punishes on the relatively safer choices like Neutral Air and Forward Air. It is usually better to read the landing or ledge route and punish the next action.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldBowser Jr. OOS Candidate MovesBarely Missed Moves
Jab 15-16 | -15 | -14
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (+1)
  • Up B (+3)
Jab 25-18 | -18 | -17
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (+1)
Jab 39-23 | -22 | -21
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Forward Tilt12/15-12 | -11 | -8
  • Up Smash (7f)
  • OOS Uair (+1)
  • Grab (+2)
  • OOS Nair (+2)
Up Tilt6-22/-21 | -20/-20 | -18/-17
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (+1)
Down Tilt7-9 | -7 | -5
  • None
  • Up Smash (+2)
Dash Attack7-28/-27 | -26/-24 | -22/-20
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Forward Smash19-27/-25 | -24/-26 | -19/-21
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Up Smash15/19-37/-38 | -34/-36 | -30/-31
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Down Smash16-28 | -25 | -21
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Neutral Air10/18-2/-2 | -1/-2 | 0/-1
  • None
Forward Air7-6 | -6 | -5
  • None
  • Up Smash (+2)
Back Air13-10/-10 | -9/-9 | -7/-7
  • Up Smash (7f)
  • OOS Uair (+2)
  • Grab (+3)
  • OOS Nair (+3)
Up Air10-10/-10 | -9/-10 | -7/-9
  • Up Smash (7f)
  • OOS Uair (+2)
  • Grab (+3)
  • OOS Nair (+3)
Down Air4/11-10/-9 | -9/-9 | -8/-8
  • Up Smash (7f)
  • OOS Uair (+1)
  • Grab (+2)
  • OOS Nair (+2)
Neutral B9 (+8)-26 | -25 | -23
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Side B(9)24-24/-30 | -19/-27 | -10/-24
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (+3)
Up B46-23/-31 | -22/-31 | -19/-29
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Down B5 (Start of Counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Reduce raw scrambles and take the first clean turn through landing traps and shield punishes.
  • After blocking Up Smash, Up B, Side B, Dash Attack, and Down Smash, answer immediately with Up Smash, OOS Uair, Grab, and OOS Nair so the opponent cannot keep the turn.
  • Do not force immediate retaliation on Neutral Air and Forward Air; take the landing route, escape route, or ledge direction first.
  • Finish stocks through repeated landing traps and ledge pressure instead of overcommitting to single hard reads in center stage.

Actions to Avoid

  • Opting into every raw scramble and making the matchup more volatile than it needs to be.
  • Swinging after every blocked Neutral Air and Forward Air and feeding the whiff punish or reset the opponent wants.
  • Chasing too deep for the kill and exposing Bowser Jr.’s own recovery or defensive weakness.
  • Accepting a heavy swing at the ledge and letting the opponent cash in on their highest-reward situation.

Reference Links

Related Pages