Bowser Jr. vs Roy

Roy Matchup (Bowser Jr.)

Bowser Jr. vs Roy

Bowser Jr. vs Roy is most stable when you keep Roy's close-range burst away with setups, punish only the clearly unsafe grounded pressure, and close stocks through ledge and recovery pressure.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

smashwiki frames Bowser Jr. as a trap-oriented midrange character built around Mechakoopa, cannon pressure, and Clown Kart mix, while Roy is a burst-heavy swordfighter whose real reward comes from getting close enough to land the strong hilt hitboxes.
That means Bowser Jr. does not want to play an honest close scramble. The stable version of the matchup is to use items and stage clutter to slow Roy’s dash and jump timing, then force him to swing from less comfortable spacings or commit to the punishable grounded options.
Once Bowser Jr. blocks those unsafe buttons, he should convert immediately into Up Smash, Uair, grab, or Nair, then keep Roy above him or at ledge before the next rushdown cycle starts.
What helps Roy most is making Bowser Jr. panic into close-range trades, baiting impatience into his safer aerial strings, and escaping the ledge often enough to reset another direct burst entry.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldBowser Jr. OOS Candidate MovesBarely Missed Moves
Jab5-9/-12
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (+1)
  • OOS Nair (+1)
Forward Tilt8-13/-16/-17
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (+2)
Up Tilt6-21/-25
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Down Tilt7-3/-7
  • None
Dash Attack13-17/-21
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (+1)
Forward Smash13-27/-29/-32
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Up Smash12/15/17/19/22-29
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Down Smash6/21-46/-49/-30/-33
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (17f)
  • OOS Dair (18f)
Neutral Air6/15-6/-6/-5/-6
  • None
  • Up Smash (+2)
Forward Air10-4/-5
  • None
  • Up Smash (+3)
Back Air8-5/-6
  • None
  • Up Smash (+2)
Up Air5-4/-5
  • None
  • Up Smash (+3)
Down Air16-9/-10
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (+1)
  • OOS Nair (+1)
Neutral B21-260-15 to Shieldbreak
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (+2)
  • OOS Dair (+3)
Side B9-26/-16(air)
  • Up Smash (7f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (13f)
  • OOS Bair (15f)
  • Up B (+1)
  • OOS Dair (+2)
Up B9/11…**
Down B8 (Start of Counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Use Mechakoopa, cannon pressure, and Cart to break up Roy’s dash and jump timing before he reaches hilt range.
  • After blocking Jab, Forward Tilt, Up Tilt, Dash Attack, smashes, Dair, Neutral B, and Side B, take the shortest guaranteed punish first with Up Smash, Uair, grab, or Nair.
  • After every punish, keep chasing Roy’s landing or push him to ledge so he cannot restart clean burst pressure.
  • Prefer finishing stocks through ledge traps and recovery pressure rather than through center-stage scrambles where Roy’s close hitboxes are strongest.

Actions to Avoid

  • Trying to box Roy head-on without setup support and giving him repeated hilt-range openings.
  • Swinging into the safer Nair, Fair, Bair, or Uair shield pressure and feeding the exact scramble Roy wants.
  • Passing on obvious shield punishes and allowing his grounded burst tools to repeat.
  • Letting a cornered Roy return to center for free instead of cashing in on the ledge and recovery sequences where his weakness is clearest.

Reference Links

Related Pages