Byleth vs Pit

Pit Matchup (Byleth)

Byleth vs Pit

Byleth vs Pit is most stable when you stop settling for arrow trades, then use Forward Tilt and Up Air to close the landing space under Pit's multi-hit aerials.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Pit is strongest when arrows buy just enough hesitation for Forward Air, Neutral Air, or Up Air to keep the landing chase going. If Byleth stays in the projectile trade too long, Pit gets to enter under the larger swings and keep floating away after contact.
The stable plan is to stop caring about winning the arrow trade, use Forward Tilt, Up Air, and Up B to narrow the landing band under Pit’s multi-hit aerials, and punish the route after he enters. Pit’s recovery is long enough that deep chases are rarely worth it; holding ledge and catching the next landing is usually cleaner.
The table shows reliable shield punishes on Rapid Jab Finisher, Side B (2), Side B (1), Down Smash, and Up Smash, with OOS Nair, Up B, Grab, and OOS Uair available whenever Pit overcommits with a grounded burst or smash.
Back Air and Down Air are still not the places to mash. It is safer to read the landing route, escape route, or ledge route first than to let Pit drift out and start the next aerial sequence.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldByleth OOS Candidate MovesBarely Missed Moves
Jab 14-18
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
Jab 25-21
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
Jab 33-23
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
  • OOS Dair (+2)
Rapid Jab6/8/10…
Rapid Jab Finisher4-40
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
  • OOS Dair (25f)
Forward Tilt10-22/-19
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
Up Tilt6/15-23/-13
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (+2)
  • OOS Bair (+3)
Down Tilt6-13
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (+2)
  • OOS Bair (+3)
Dash Attack7-17
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
Forward Smash10/21-26
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
  • OOS Dair (25f)
Up Smash6/7/10/18-27
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
  • OOS Dair (25f)
Down Smash5/18-27/-28/-14/-15
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (+1)
  • OOS Bair (+2)
Neutral Air4/7/10/13/16/19/22/25-12/-11
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (+2)
  • Up Smash (+2)
Forward Air11/14/18-10/-9
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (+1)
Back Air10-4/-3
  • None
Up Air10/13/16/19/22-12/-11
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (+2)
  • Up Smash (+2)
Down Air10-8
  • None
  • OOS Nair (+1)
  • Up B (+1)
  • Grab (+2)
Neutral B16—76-23 to -20
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
Side B (1)18-37
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
  • OOS Dair (25f)
Side B (2)21-40
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (13f)
  • OOS Fair (15f)
  • OOS Bair (16f)
  • OOS Dair (25f)
Up B
Down B7 (Start of Reflect)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Do not overinvest in the arrow trade; use Forward Tilt, Up Air, and Up B to narrow the landing space after Pit comes in.
  • After blocking Rapid Jab Finisher, Side B (2), Side B (1), Down Smash, and Up Smash, answer immediately with OOS Nair, Up B, Grab, or OOS Uair.
  • Do not mash after Back Air or Down Air; take the landing route, escape route, or ledge route first.
  • Finish stocks by repeating ledge and landing traps instead of chasing Pit’s long recovery too far.

Actions to Avoid

  • Spending the whole stock on arrow trades and letting Pit choose the multi-hit aerial entry for free.
  • Mashing after every blocked Back Air and Down Air and giving Pit the drift reset into another landing chase.
  • Chasing too deep offstage and throwing away the stronger ledge hold against Pit’s long recovery.
  • Panicking at the ledge and simplifying the Up Air continuation once Pit gets underneath you.

Reference Links

Related Pages