ChatGPT Matchup Summary (Win Condition and Game Plan)
Pit is strongest when arrows buy just enough hesitation for Forward Air, Neutral Air, or Up Air to keep the landing chase going. If Byleth stays in the projectile trade too long, Pit gets to enter under the larger swings and keep floating away after contact.
The stable plan is to stop caring about winning the arrow trade, use Forward Tilt, Up Air, and Up B to narrow the landing band under Pit’s multi-hit aerials, and punish the route after he enters. Pit’s recovery is long enough that deep chases are rarely worth it; holding ledge and catching the next landing is usually cleaner.
The table shows reliable shield punishes on Rapid Jab Finisher, Side B (2), Side B (1), Down Smash, and Up Smash, with OOS Nair, Up B, Grab, and OOS Uair available whenever Pit overcommits with a grounded burst or smash.
Back Air and Down Air are still not the places to mash. It is safer to read the landing route, escape route, or ledge route first than to let Pit drift out and start the next aerial sequence.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Byleth OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 4 | -18 |
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| Jab 2 | 5 | -21 |
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| Jab 3 | 3 | -23 |
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| Rapid Jab | 6/8/10… | — | ||
| Rapid Jab Finisher | 4 | -40 |
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| Forward Tilt | 10 | -22/-19 |
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| Up Tilt | 6/15 | -23/-13 |
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| Down Tilt | 6 | -13 |
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| Dash Attack | 7 | -17 |
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| Forward Smash | 10/21 | -26 |
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| Up Smash | 6/7/10/18 | -27 |
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| Down Smash | 5/18 | -27/-28/-14/-15 |
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| Neutral Air | 4/7/10/13/16/19/22/25 | -12/-11 |
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| Forward Air | 11/14/18 | -10/-9 |
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| Back Air | 10 | -4/-3 |
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| Up Air | 10/13/16/19/22 | -12/-11 |
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| Down Air | 10 | -8 |
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| Neutral B | 16—76 | -23 to -20 |
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| Side B (1) | 18 | -37 |
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| Side B (2) | 21 | -40 |
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| Up B | — | — | ||
| Down B | 7 (Start of Reflect) | — | ||
| Grab | 6 | — | ||
| Dash Grab | 9 | — | ||
| Pivot Grab | 10 | — |
Win Condition Checklist
- Do not overinvest in the arrow trade; use Forward Tilt, Up Air, and Up B to narrow the landing space after Pit comes in.
- After blocking Rapid Jab Finisher, Side B (2), Side B (1), Down Smash, and Up Smash, answer immediately with OOS Nair, Up B, Grab, or OOS Uair.
- Do not mash after Back Air or Down Air; take the landing route, escape route, or ledge route first.
- Finish stocks by repeating ledge and landing traps instead of chasing Pit’s long recovery too far.
Actions to Avoid
- Spending the whole stock on arrow trades and letting Pit choose the multi-hit aerial entry for free.
- Mashing after every blocked Back Air and Down Air and giving Pit the drift reset into another landing chase.
- Chasing too deep offstage and throwing away the stronger ledge hold against Pit’s long recovery.
- Panicking at the ledge and simplifying the Up Air continuation once Pit gets underneath you.