ChatGPT Matchup Summary (Win Condition and Game Plan)
Ike turns one Neutral Air, Back Air, or Dash Attack into brutal damage, but Chrom is still the faster fighter in startup and horizontal movement if he refuses to stand where that first swing wants to land.
The matchup becomes much cleaner when you sidestep the falling end of short-hop Neutral Air and punish the landing with Fair or Up Tilt instead of trying to contest sword against sword in front of Ike.
The table shows that Down Smash, Forward Smash, Neutral B, Up Smash, and Jab 3 all leave stable shield answers through OOS Uair, OOS Nair, Grab, and Up B, which is enough to restart your juggle flow immediately.
Kills are more reproducible from ledge once you have shaved off Ike’s jump options. Deep offstage pursuit should stay a late exception, not the default answer.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Chrom OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 4 | -15 |
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| Jab 2 | 3 | -20 |
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| Jab 3 | 5 | -29 |
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| Forward Tilt | 12 | -17 |
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| Up Tilt | 11 | -17 |
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| Down Tilt | 7 | -13 |
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| Dash Attack | 15 | -17 |
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| Forward Smash | 31 | -39/-36 |
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| Up Smash | 25 | -34 |
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| Down Smash | 13/32 | -46/-25 |
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| Neutral Air | 10 | -5 |
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| Forward Air | 11 | -9 |
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| Back Air | 7 | -6 |
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| Up Air | 13 | -5 |
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| Down Air | 16 | -9 |
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| Neutral B | 30-239 | -38 to Shieldbreak |
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| Side B | 16 | -28 to -22 |
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| Up B | 15/44/51/61 | -29 |
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| Down B | 9 (Start of Counter) | — | ||
| Grab | 7 | — | ||
| Dash Grab | 10 | — | ||
| Pivot Grab | 11 | — |
Win Condition Checklist
- Do not pre-place a sword under the short hop; run to the landing spot first and hit the end of the swing instead.
- After blocking Down Smash, Forward Smash, Neutral B, Up Smash, or Jab 3, choose the punish route that continues straight into another anti-landing layer.
- When Neutral Air, Back Air, or Up Air touches shield, stay patient and read the next drift or dodge before pressing back.
- At ledge, use walk speed and Down Tilt to lock down normal get-up so Back Air is ready for the jump.
Actions to Avoid
- Jumping directly into Ike’s Neutral Air bubble and turning every exchange into the damage race he prefers.
- Retreating so far from Dash Attack that you stop exploiting Chrom’s best advantage, which is the faster horizontal punish.
- Leaving the stage on the first sight of Aether and getting clipped by reverse aerials or counterplay on the way out.
- Autopiloting Up B out of shield at point blank and letting spacing changes or delayed hits beat the answer.