Chrom vs Snake

Snake Matchup (Chrom)

Chrom vs Snake

Chrom vs Snake is most stable when you stop playing directly into Snake's Neutral B and Up B, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Chrom wants to stop Snake’s Jab 1, Jab 2, and Jab 3 with OOS Uair (8f), OOS Nair (9f), Grab (10f), and Up B (10f), then force Snake back outside Neutral B and Up B to keep stage control.
In Chrom vs Snake, the stable plan is to avoid playing directly into Snake’s Neutral B and Up B and take the landing or ledge route before Snake can reset.
The table shows that Snake’s Jab 1, Jab 2, and Jab 3 can be answered by Chrom’s OOS Uair (8f), OOS Nair (9f), Grab (10f), and Up B (10f), so those overcommitments should be cashed out immediately.
For Chrom, Snake’s Neutral B and Up B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldChrom OOS Candidate MovesBarely Missed Moves
Jab 13-8
  • OOS Uair (8f)
  • OOS Nair (+1)
  • Grab (+2)
  • Up B (+2)
  • OOS Bair (+3)
Jab 24-16
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (+3)
Jab 38-32
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Forward Tilt (1)4-22
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Forward Tilt (2)8-22/-22/-21
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Up Tilt6-18/**
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (+1)
Down Tilt6-13
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Dash Attack5-26/**
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Forward Smash41-18
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (+1)
Up Smash11/35-39/+1
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Down Smash8/20-28/-14
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Neutral Air10/18/26/36-14/-11
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (+1)
  • OOS Fair (+2)
Forward Air23-14/-14
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Back Air7-13/-14/-15/-15
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Up Air10-10/-11
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (+1)
  • Up Smash (+2)
  • OOS Fair (+3)
Down Air3/10/17/25-17/-18/-16
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (+3)
Neutral B1 (Grenade Pull)
Side B41-19/-14
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Up B
Down B9
Grab8
Dash Grab11
Pivot Grab9

Win Condition Checklist

  • Chrom should not play directly into Snake’s Neutral B and Up B; wait for Snake’s Jab 1, Jab 2, and Jab 3 and answer with OOS Uair (8f), OOS Nair (9f), Grab (10f), and Up B (10f).
  • After Chrom blocks Snake’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Uair (8f), OOS Nair (9f), Grab (10f), and Up B (10f) immediately.
  • Chrom should not mash after Snake’s Neutral B and Up B; take the landing route, escape route, or ledge route first.
  • Chrom should finish stocks by breaking Snake’s landing and recovery routes so Neutral B and Up B does not get more neutral reps.

Actions to Avoid

  • Letting Snake start the exchange on Neutral B and Up B terms and giving Chrom’s stage control away for free.
  • Having Chrom block Snake’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Uair (8f), OOS Nair (9f), Grab (10f), and Up B (10f).
  • Sending Chrom too deep after Snake’s Neutral B and Up B and letting the reset punish the chase back.
  • Panicking at the ledge as Chrom and simplifying Snake’s Neutral B and Up B-driven advantage sequence.

Reference Links

Related Pages