Cloud vs Pit

Pit Matchup (Cloud)

Cloud vs Pit

Cloud vs Pit is most stable when you refuse to let the matchup stay only about projectile trades and instead force body contact while stacking clean punishes.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Cloud is strongest at midrange disjoints backed by projectile support, while Pit is strongest at speedy movement, whiff punishing, and landing pressure.
The more this stays only about projectile trades, the more both sides get to set their preferred pace. The side that steps forward first after forcing hesitation usually takes control.
The table shows reliable shield punishes on Rapid Jab Finisher, Side B (2), Side B (1), Down Smash, and Up Smash, with Up B, OOS Nair, Grab, and OOS Uair showing up most often as the clean ways to take the turn back.
Do not force shield punishes on the relatively safer choices like Back Air. It is usually better to read the landing or ledge route and punish the next action.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldCloud OOS Candidate MovesBarely Missed Moves
Jab 14-18
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (+3)
Jab 25-21
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Jab 33-23
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Rapid Jab6/8/10…
Rapid Jab Finisher4-40
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Forward Tilt10-22/-19
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (+2)
Up Tilt6/15-23/-13
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (+1)
  • OOS Dair (+1)
Down Tilt6-13
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (+1)
  • OOS Dair (+1)
Dash Attack7-17
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
Forward Smash10/21-26
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Up Smash6/7/10/18-27
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Down Smash5/18-27/-28/-14/-15
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
Neutral Air4/7/10/13/16/19/22/25-12/-11
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (+1)
  • OOS Bair (+3)
  • OOS Dair (+3)
Forward Air11/14/18-10/-9
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (+1)
  • OOS Uair (+2)
  • Up Smash (+3)
Back Air10-4/-3
  • None
Up Air10/13/16/19/22-12/-11
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (+1)
  • OOS Bair (+3)
  • OOS Dair (+3)
Down Air10-8
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (+2)
  • OOS Uair (+3)
Neutral B16—76-23 to -20
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (+1)
Side B (1)18-37
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Side B (2)21-40
  • Up B (7f)
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (12f)
  • OOS Bair (14f)
  • OOS Dair (14f)
  • OOS Fair (21f)
Up B
Down B7 (Start of Reflect)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Do not settle for projectile trades alone; step forward and touch the body as soon as you make the opponent pause.
  • After blocking Rapid Jab Finisher, Side B (2), Side B (1), Down Smash, and Up Smash, answer immediately with Up B, OOS Nair, Grab, and OOS Uair so the opponent cannot keep the turn.
  • Do not force immediate retaliation on Back Air; take the landing route, escape route, or ledge direction first.
  • Use ledge control as the default kill plan, and only chase offstage when the recovery route is already visible.

Actions to Avoid

  • Drifting back forever around projectile trades, then giving up the time needed to pressure the body.
  • Swinging after every blocked Back Air and feeding the whiff punish or reset the opponent wants.
  • Chasing too deep for the kill and exposing Cloud’s own recovery or defensive weakness.
  • Panic-jumping or panic-rolling from the ledge and making the opponent’s ledge trap too simple.

Reference Links

Related Pages