Daisy vs Byleth

Byleth Matchup (Daisy)

Daisy vs Byleth

Daisy vs Byleth is most stable when you use float movement to break the spear-and-axe spacing, then repeatedly punish the heavier commitments on block.

This page is not in your favorites.

ChatGPT Matchup Summary (Win Condition and Game Plan)

smashwiki frames Daisy as a float-based pressure character with exceptional combo and ledge carry once she gets close, while Byleth is built around switching weapon ranges and forcing opponents to respect long, high-reward hitboxes.
That means Daisy should not challenge the matchup on a flat ground plane for too long. The stable plan is to use float height changes, turnip presence, and quick aerials to enter from awkward angles so Byleth has to keep resetting the sweet-spot range instead of simply holding it.
Once Daisy gets Byleth to block or miss, the matchup becomes much better for her because many of the heavier sword, lance, bow, and axe commitments are punishable, and Byleth’s lower mobility makes repeated landing traps more realistic.
What helps Byleth most is forcing Daisy to approach at one predictable height, baiting impatient retaliation into safer aerial tip ranges, and keeping the game in long-range neutral where Daisy has to restart every entry.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldDaisy OOS Candidate MovesBarely Missed Moves
Jab 14-15
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
Jab 24-17
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (+2)
Jab 35-22
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Rapid Jab11**
Rapid Jab Finisher6-40
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Forward Tilt8-15
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
Up Tilt9-15
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
Down Tilt13-14
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (+1)
Dash Attack9-26/-23
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Forward Smash23-31/-27 || -32/-28 || -32/-28
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Up Smash13-22
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Down Smash19/29-40/-30
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Neutral Air6…-11/-11/-9
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (+1)
Forward Air12-7/-6
  • None
  • Up B (+1)
  • OOS Nair (+2)
  • OOS Bair (+3)
Back Air13-9/-8
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (+1)
  • Grab (+2)
Up Air10…-12/-11
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (+2)
  • Up Smash (+3)
Down Air22-21
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Neutral B45/114-8/-21
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (+1)
  • Grab (+2)
Side BGround: 20 || Air: 21Ground: -20/-34 || Air: -16/-35
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (+3)
Up B9(ground) || 10(air)-35(ground) || **(air)
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Down B62**
Grab6
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Use float movement and turnips to change your entry height so Byleth cannot comfortably keep the same spear-and-axe spacing.
  • After blocking Jab strings, tilts, Dash Attack, Neutral Air, Back Air, Down Air, Side B, and grounded Up B, punish immediately with Up B, Nair, Bair, or Grab.
  • Treat Forward Air and Up Air as spacing checks to track after shield rather than buttons to contest every time.
  • Finish stocks through ledge float pressure, Bair, Fair, Up Smash, and Down Smash after cornering Byleth instead of forcing center-stage swings.

Actions to Avoid

  • Approaching at the same grounded height over and over into Byleth’s strongest tipper space.
  • Trying to challenge every shielded Forward Air or Up Air immediately and giving away the punish window.
  • Throwing a turnip and then freezing in place while Byleth resets long-range control.
  • Forcing desperate kill swings in front of Byleth’s grounded punish range instead of extending positional advantage.

Reference Links

Related Pages