ChatGPT Matchup Summary (Win Condition and Game Plan)
smashwiki frames Daisy as a float-based pressure character with exceptional combo and ledge carry once she gets close, while Byleth is built around switching weapon ranges and forcing opponents to respect long, high-reward hitboxes.
That means Daisy should not challenge the matchup on a flat ground plane for too long. The stable plan is to use float height changes, turnip presence, and quick aerials to enter from awkward angles so Byleth has to keep resetting the sweet-spot range instead of simply holding it.
Once Daisy gets Byleth to block or miss, the matchup becomes much better for her because many of the heavier sword, lance, bow, and axe commitments are punishable, and Byleth’s lower mobility makes repeated landing traps more realistic.
What helps Byleth most is forcing Daisy to approach at one predictable height, baiting impatient retaliation into safer aerial tip ranges, and keeping the game in long-range neutral where Daisy has to restart every entry.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Daisy OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 4 | -15 |
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| Jab 2 | 4 | -17 |
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| Jab 3 | 5 | -22 |
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| Rapid Jab | 11 | ** | ||
| Rapid Jab Finisher | 6 | -40 |
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| Forward Tilt | 8 | -15 |
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| Up Tilt | 9 | -15 |
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| Down Tilt | 13 | -14 |
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| Dash Attack | 9 | -26/-23 |
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| Forward Smash | 23 | -31/-27 || -32/-28 || -32/-28 |
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| Up Smash | 13 | -22 |
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| Down Smash | 19/29 | -40/-30 |
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| Neutral Air | 6… | -11/-11/-9 |
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| Forward Air | 12 | -7/-6 |
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| Back Air | 13 | -9/-8 |
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| Up Air | 10… | -12/-11 |
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| Down Air | 22 | -21 |
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| Neutral B | 45/114 | -8/-21 |
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| Side B | Ground: 20 || Air: 21 | Ground: -20/-34 || Air: -16/-35 |
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| Up B | 9(ground) || 10(air) | -35(ground) || **(air) |
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| Down B | 62 | ** | ||
| Grab | 6 | — | ||
| Dash Grab | 10 | — | ||
| Pivot Grab | 11 | — |
Win Condition Checklist
- Use float movement and turnips to change your entry height so Byleth cannot comfortably keep the same spear-and-axe spacing.
- After blocking Jab strings, tilts, Dash Attack, Neutral Air, Back Air, Down Air, Side B, and grounded Up B, punish immediately with Up B, Nair, Bair, or Grab.
- Treat Forward Air and Up Air as spacing checks to track after shield rather than buttons to contest every time.
- Finish stocks through ledge float pressure, Bair, Fair, Up Smash, and Down Smash after cornering Byleth instead of forcing center-stage swings.
Actions to Avoid
- Approaching at the same grounded height over and over into Byleth’s strongest tipper space.
- Trying to challenge every shielded Forward Air or Up Air immediately and giving away the punish window.
- Throwing a turnip and then freezing in place while Byleth resets long-range control.
- Forcing desperate kill swings in front of Byleth’s grounded punish range instead of extending positional advantage.