Daisy vs Little Mac

Little Mac Matchup (Daisy)

Daisy vs Little Mac

Daisy vs Little Mac is won by refusing the grounded slugfest, forcing jumps with float and turnips, then cashing out on every ledge and offstage sequence.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Little Mac wins only if Daisy agrees to stay grounded. Slightly higher float positions remove much of the dash and tilt lane, forcing him to jump, shield, or swing early.
Turnip is strongest here as a timing break, not as chip. Once it makes Mac pause, take center, shark the forced jump, and turn every offstage touch into a ledge trap or edgeguard.
The table shows clean shield punishes on Neutral B (2), Side B (1), Neutral B (1), Side B (2), and Rapid Jab Finisher, with Up B, OOS Nair, OOS Bair, and Grab giving Daisy reliable turn steals.
When KO Punch is online, center stage matters more than squeezing damage. Make Mac spend it on air movement, shield pressure, or a desperate recovery instead of contesting it at ledge.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldDaisy OOS Candidate MovesBarely Missed Moves
Jab 11-12
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (+1)
  • Up Smash (+2)
  • OOS Dair (+3)
Jab 21-12
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (+1)
  • Up Smash (+2)
  • OOS Dair (+3)
Jab 34-19
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Rapid Jab4/6/8…
Rapid Jab Finisher5-25
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Forward Tilt4/12-17
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (+2)
Up Tilt4-18
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (+1)
Down Tilt3-14
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (+1)
Dash Attack7-16
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (+3)
Forward Smash14/14/15-16/-16/-13
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (+1)
  • OOS Dair (+2)
Up Smash10-23
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Down Smash10/17-23/-16
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (+3)
Neutral Air2-8
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (+1)
  • Grab (+2)
Forward Air10-10
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (+3)
Back Air11-13
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (+1)
  • OOS Dair (+2)
Up Air5-10
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (+3)
Down Air7-15/-15
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
Neutral B (1)4(+32)-34 to -19
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Neutral B (2)123-82
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Side B (1)8/25-39 to -36
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Side B (2)8/25-32 to -31
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Up B3…**
Down B5 (Start of Counter)
Grab9
Dash Grab13
Pivot Grab14

Win Condition Checklist

  • Put low float in front of the dash path, and use turnip as a cue that forces jump or shield rather than as passive zoning.
  • After blocking Neutral B (2), Side B (1), Neutral B (1), Side B (2), and Rapid Jab Finisher, answer immediately with Up B, OOS Nair, OOS Bair, or Grab so the grounded offense ends on the spot.
  • When KO Punch is ready, prioritize center stage and air stalling over direct scrapping so the activation window disappears.
  • Once Mac is offstage, look for Side B drift and low Up B, then split the recovery with ledge hold and Bair coverage.

Actions to Avoid

  • Standing still at midrange to pull turnips and letting Dash Attack or Forward Smash cut through the setup.
  • Dropping shield into a grounded scramble and voluntarily playing at the exact range where Little Mac is strongest.
  • Picking shield at the ledge while KO Punch is active and removing your own room to drift away.
  • Sending Mac offstage once, then giving up the edgeguard and replaying neutral on the ground.

Reference Links

Related Pages