Daisy vs Lucas

Lucas Matchup (Daisy)

Daisy vs Lucas

Daisy vs Lucas is won by floating over PK Fire and fair lines, lifting Lucas above you, and repeating landing and tether-recovery traps.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Lucas is strongest one step outside with Fair, tilts, and projectile checks, but Daisy can bend that range test by floating over PK Fire and entering on his shoulder rather than from the ground.
Turnip should interrupt PK Freeze setup, landing drift, and hesitation. If Lucas starts showing Down B, stop feeding absorb and use that pause to walk him backward instead.
The table shows clean shield punishes on Up Smash, Side B, Forward Smash, Up B (2), and Jab 3, with Up B, OOS Nair, OOS Bair, and Grab as the main ways to cash out.
Do not swing immediately after Forward Air, Back Air, or Up Air. Track the drift, hold below him, and turn the next landing or tether recovery into the real punish.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldDaisy OOS Candidate MovesBarely Missed Moves
Jab 12-13
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (+1)
  • OOS Dair (+2)
Jab 23-13
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (+1)
  • OOS Dair (+2)
Jab 36-19
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Forward Tilt7-10/-8
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (+1)
  • Grab (+2)
Up Tilt4/7-18
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (+1)
Down Tilt3-6
  • None
  • Up B (+1)
  • OOS Nair (+2)
  • OOS Bair (+3)
Dash Attack13-15/-12
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (+1)
  • Up Smash (+2)
  • OOS Dair (+3)
Forward Smash14-21
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Up Smash28/30-54
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Down Smash20/29/39-12
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (+1)
  • Up Smash (+2)
  • OOS Dair (+3)
Neutral Air7…/26-10/-9
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (+1)
Forward Air9-3/-2
  • None
Back Air15-5/-4/-6
  • None
  • Up B (+3)
Up Air7-3
  • None
Down Air10/18/26/34-14/-13
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (+1)
  • OOS Dair (+2)
Z Air9-2
  • None
Neutral B40-92-14 to -5
  • None
  • Up B (+2)
  • OOS Nair (+3)
Side B21-24
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Up B (1)20
Up B (2)1/4/6/8/10/12/14/17/20/23/26/29-21
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Down B19 (7 is start of absorb)+0
  • None
Grab12
Dash Grab14
Pivot Grab15

Win Condition Checklist

  • Use float to step over the PK Fire and Fair line and land on Lucas’s shoulder, not to run at him straight from the floor.
  • Aim turnip at PK Freeze setup and landings, and the moment Down B appears, stop throwing and take stage instead.
  • After blocking Up Smash, Side B, Forward Smash, Up B (2), and Jab 3, answer immediately with Up B, OOS Nair, OOS Bair, or Grab so Lucas cannot keep the sequence going.
  • After launching him upward, stay directly underneath and cover air dodge, tether, and Up B routes with the same juggle shape.

Actions to Avoid

  • Spending the whole stock trading PK Fire and PK Thunder from afar and never forcing body contact.
  • Floating directly over shield or right in front of Lucas and handing Up Smash the anti-air it wants.
  • Throwing turnips into visible Down B and giving away both healing and tempo.
  • Autopiloting ledge jump into PK Freeze or Fair pressure.

Reference Links

Related Pages