ChatGPT Matchup Summary (Win Condition and Game Plan)
Simon controls the straight lane with Cross, Holy Water, Axe, and whip, but Daisy can break that script by floating just above the main whip line and landing on the body instead of charging through the item wall.
Turnip matters less as chip and more as a way to interrupt Holy Water prep, pin shield, or force a jump that Simon cannot defend well up close.
The table shows clean shield punishes on Down Tilt (2), Rapid Jab Finisher, Down Smash, Down Tilt (1), and Forward Smash, with Up B, OOS Nair, OOS Bair, and Grab returning the turn immediately.
Forward Air, Back Air, and Up Air are better answered by taking space than by instant retaliation. Once Simon is offstage, cover the top of Up B and the ledge grab together so he never resets to zoning.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Daisy OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 5 | -21 |
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| Jab 2 | 3 | -23 |
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| Rapid Jab | 9/12/15… | — | ||
| Rapid Jab Finisher | 3 | -37 |
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| Forward Tilt | 12 | -8/-7 |
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| Up Tilt | 10 | -17 |
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| Down Tilt (1) | 7 | -31 |
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| Down Tilt (2) | 8 | -42/-28 |
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| Dash Attack | 10/13/16/19/22/24 | -26 |
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| Forward Smash | 24 | -28/-26 |
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| Up Smash | 16 | -27/-26 |
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| Down Smash | 14/20 | -33/-30/-27/-24 |
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| Neutral Air | 8… | -12/-11 |
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| Forward Air | 14 | -6/-5/-8 |
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| Back Air | 14 | -6/-5/-8 |
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| Up Air | 14 | -6/-5/-8 |
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| Down Air | 13 | -21/-23 |
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| Neutral B | 30 | -6 |
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| Side B | 19 | -15 |
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| Up B | 6/9/… | ** | ||
| Down B | 18 | ** | ||
| Grab | 10 | — | ||
| Dash Grab | 13 | — | ||
| Pivot Grab | 14 | — |
Win Condition Checklist
- Use float height not only to dodge projectiles, but to land inside the whip range instead of contesting the straight lane.
- The moment Cross is stopped by shield or turnip, step forward and keep Simon from resetting the long-range screen.
- After blocking Down Tilt (2), Rapid Jab Finisher, Down Smash, Down Tilt (1), and Forward Smash, answer immediately with Up B, OOS Nair, OOS Bair, or Grab so the big swing always costs him the turn.
- At ledge, assume the linear Up B route and cover high and low together with ledge hold, Bair, and falling turnip.
Actions to Avoid
- Backing up until Axe, Cross, and Holy Water are all online and letting Simon finish building the exact range he wants.
- Panic-rolling or panic-jumping from ledge into layered Holy Water and whip coverage.
- Swinging immediately after blocked Forward Air, Back Air, or Up Air and eating the tipper reset.
- Trying to dash straight through Holy Water and getting tagged by both the pillar and Simon himself.