Daisy vs Simon

Simon Matchup (Daisy)

Daisy vs Simon

Daisy vs Simon is won by ending the projectile war, using float to slip past whip height, and never letting the first close-range opening reset.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Simon controls the straight lane with Cross, Holy Water, Axe, and whip, but Daisy can break that script by floating just above the main whip line and landing on the body instead of charging through the item wall.
Turnip matters less as chip and more as a way to interrupt Holy Water prep, pin shield, or force a jump that Simon cannot defend well up close.
The table shows clean shield punishes on Down Tilt (2), Rapid Jab Finisher, Down Smash, Down Tilt (1), and Forward Smash, with Up B, OOS Nair, OOS Bair, and Grab returning the turn immediately.
Forward Air, Back Air, and Up Air are better answered by taking space than by instant retaliation. Once Simon is offstage, cover the top of Up B and the ledge grab together so he never resets to zoning.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldDaisy OOS Candidate MovesBarely Missed Moves
Jab 15-21
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Jab 23-23
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Rapid Jab9/12/15…
Rapid Jab Finisher3-37
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Forward Tilt12-8/-7
  • Up B (7f)
  • OOS Nair (+1)
  • OOS Bair (+2)
  • Grab (+3)
Up Tilt10-17
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (+2)
Down Tilt (1)7-31
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Down Tilt (2)8-42/-28
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Dash Attack10/13/16/19/22/24-26
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Forward Smash24-28/-26
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Up Smash16-27/-26
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Down Smash14/20-33/-30/-27/-24
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Neutral Air8…-12/-11
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (+2)
  • Up Smash (+3)
Forward Air14-6/-5/-8
  • None
  • Up B (+2)
  • OOS Nair (+3)
Back Air14-6/-5/-8
  • None
  • Up B (+2)
  • OOS Nair (+3)
Up Air14-6/-5/-8
  • None
  • Up B (+2)
  • OOS Nair (+3)
Down Air13-21/-23
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Neutral B30-6
  • None
  • Up B (+1)
  • OOS Nair (+2)
  • OOS Bair (+3)
Side B19-15
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
Up B6/9/…**
Down B18**
Grab10
Dash Grab13
Pivot Grab14

Win Condition Checklist

  • Use float height not only to dodge projectiles, but to land inside the whip range instead of contesting the straight lane.
  • The moment Cross is stopped by shield or turnip, step forward and keep Simon from resetting the long-range screen.
  • After blocking Down Tilt (2), Rapid Jab Finisher, Down Smash, Down Tilt (1), and Forward Smash, answer immediately with Up B, OOS Nair, OOS Bair, or Grab so the big swing always costs him the turn.
  • At ledge, assume the linear Up B route and cover high and low together with ledge hold, Bair, and falling turnip.

Actions to Avoid

  • Backing up until Axe, Cross, and Holy Water are all online and letting Simon finish building the exact range he wants.
  • Panic-rolling or panic-jumping from ledge into layered Holy Water and whip coverage.
  • Swinging immediately after blocked Forward Air, Back Air, or Up Air and eating the tipper reset.
  • Trying to dash straight through Holy Water and getting tagged by both the pillar and Simon himself.

Reference Links

Related Pages