Dark Pit vs Incineroar

Incineroar Matchup (Dark Pit)

Dark Pit vs Incineroar

Dark Pit vs Incineroar is won by spacing around Alolan Whip and Revenge, then cashing out on the slow landing and recovery with arrows and Bair.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Incineroar only gets huge reward if Dark Pit stands close enough for Side B or gives Revenge clean contact. Dark Pit should stay one step outside, show arrow, and let the commitment happen first.
Arrow and multihits are useful, but they become liabilities the moment Revenge is obvious. When Down B appears, stop pressing into it and convert the pause into grab, drift back, or a landing trap instead.
The table shows clean shield punishes on Neutral B, Up B, Jab 3, Down Smash, and Forward Smash, with Up Smash, OOS Nair, Grab, and OOS Uair as the main turn steals.
Do not mash after Up Air. Take the landing route first, and once Incineroar is offstage, split the high Up B apex and the ledge with Bair and arrow coverage.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldDark Pit OOS Candidate MovesBarely Missed Moves
Jab 15-14
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Jab 24-23
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Jab 34-28
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Forward Tilt12-12
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (+1)
  • OOS Dair (+1)
  • OOS Uair (+1)
  • OOS Fair (+2)
Up Tilt6-19
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Down Tilt9-11
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (+2)
  • OOS Dair (+2)
  • OOS Uair (+2)
  • OOS Fair (+3)
Dash Attack8-21
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Forward Smash16-22/-24
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Up Smash13-23
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Down Smash18-28
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Neutral Air5-6/-8
  • Up Smash (6f)
  • OOS Nair (+1)
Forward Air8-9/-9
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (+1)
Back Air7-7/-6
  • Up Smash (6f)
  • OOS Nair (+1)
Up Air7-4
  • None
  • Up Smash (+2)
  • OOS Nair (+3)
Down Air16-11/-11/-12
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (+2)
  • OOS Dair (+2)
  • OOS Uair (+2)
  • OOS Fair (+3)
Neutral B5/15/23/37/50/56-65
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Side B16
Up B11/38-51
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Down B3 (Start of Counter)
Grab7
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Use arrow mostly as a stop sign for Side B startup, then let walk shield and retreating Fair create the actual whiff.
  • The moment Revenge shows, stop the multihits and projectiles, then convert the pause into Grab or a landing trap instead.
  • After blocking Neutral B, Up B, Jab 3, Down Smash, and Forward Smash, answer immediately with Up Smash, OOS Nair, Grab, or OOS Uair so Incineroar never keeps the big swing.
  • Once Incineroar is airborne or offstage, keep chasing the slow landing and linear Up B with Bair and arrow coverage.

Actions to Avoid

  • Standing at ledge and playing direct Alolan Whip guesses.
  • Continuing arrow or multihit pressure into visible Revenge.
  • Blocking Up B and then failing to cash out the huge punish window.
  • Abandoning juggle and edgeguard pressure and letting the heavyweight reset to neutral forever.

Reference Links

Related Pages