Dark Pit vs Lucario

Lucario Matchup (Dark Pit)

Dark Pit vs Lucario

Dark Pit vs Lucario is won by building the early lead before Aura matters, using arrows to stop charge and recovery setup, then juggling above you instead of trading late.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Lucario becomes dramatically more dangerous once Aura is online, so Dark Pit’s first win condition is simply to get ahead early and refuse to donate big trades later.
Arrow is better at interrupting Aura Sphere charge and recovery angle changes than at sitting in a long projectile exchange. Those forced pauses are what open the path for Nair and Fair to touch the body.
The table shows clean shield punishes on Up Smash, Up B, Side B, Dash Attack, and Down Smash, with Up Smash, OOS Nair, Grab, and OOS Uair as the main cash-outs.
Do not swing immediately after Neutral Air or Forward Air. Track the drift, cover the Up B endpoint, and make the next landing or ledge grab the real punish.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldDark Pit OOS Candidate MovesBarely Missed Moves
Jab 15-16 | -15 | -14
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Jab 25-18 | -18 | -17
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Jab 39-23 | -22 | -21
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Forward Tilt12/15-12 | -11 | -8
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (+2)
Up Tilt6-22/-21 | -20/-20 | -18/-17
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Down Tilt7-9 | -7 | -5
  • None
  • Up Smash (+1)
  • OOS Nair (+2)
Dash Attack7-28/-27 | -26/-24 | -22/-20
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Forward Smash19-27/-25 | -24/-26 | -19/-21
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Up Smash15/19-37/-38 | -34/-36 | -30/-31
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Down Smash16-28 | -25 | -21
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Neutral Air10/18-2/-2 | -1/-2 | 0/-1
  • None
Forward Air7-6 | -6 | -5
  • None
  • Up Smash (+1)
  • OOS Nair (+2)
Back Air13-10/-10 | -9/-9 | -7/-7
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (+3)
Up Air10-10/-10 | -9/-10 | -7/-9
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (+3)
Down Air4/11-10/-9 | -9/-9 | -8/-8
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (+2)
Neutral B9 (+8)-26 | -25 | -23
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Side B(9)24-24/-30 | -19/-27 | -10/-24
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (+3)
  • OOS Dair (+3)
  • OOS Uair (+3)
Up B46-23/-31 | -22/-31 | -19/-29
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Down B5 (Start of Counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Prioritize the early lead and turn even small openings into juggle or ledge damage before Aura scales the matchup.
  • Use arrow to stop Aura Sphere charge and high recovery angle changes, not to sit in a long projectile duel.
  • After blocking Up Smash, Up B, Side B, Dash Attack, and Down Smash, answer immediately with Up Smash, OOS Nair, Grab, or OOS Uair so Lucario cannot buy momentum with a late hit.
  • Once Aura is high, reduce straight-line scrambles and keep Lucario above you or offstage instead of near your face.

Actions to Avoid

  • Spending the whole stock in Aura Sphere trades and letting both the mobility mix and Aura reward grow.
  • Swinging right after blocked Neutral Air or Forward Air and eating the retreating whiff punish.
  • Forcing big midstage trades once Aura is already high.
  • Deep-chasing Up B without reading the line and giving Lucario the escape or reversal route.

Reference Links

Related Pages