Dark Pit vs Mega Man

Mega Man Matchup (Dark Pit)

Dark Pit vs Mega Man

Dark Pit vs Mega Man is won by leaving the pellet war, shield-walking and jumping over the lane, then staying on Mega Man's body once you get in.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Mega Man wants Dark Pit locked in the pellet lane long enough for Metal Blade and Crash Bomber to do the real work. Dark Pit should instead shield-walk, short hop, and cross that height before the wall is fully set.
Arrow is better spent on jump exits and item pickups than on mirroring the same horizontal projectile path. Once Mega Man is cornered, Nair and Grab should keep him from resetting the screen.
The table shows clean shield punishes on Down Smash, Up Tilt, Down Tilt, Up Smash, and Jab, with Up Smash, OOS Nair, Grab, and OOS Uair as the main turn steals.
Do not overforce after spaced aerials. Cover the landing or ledge route first, and against Up B recovery, keep the ledgetrap instead of diving too deep.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldDark Pit OOS Candidate MovesBarely Missed Moves
Jab7/19/31-25/-23/-20
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Forward Tilt7/19/31-25/-23/-20
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Up Tilt6-49/-31/-33
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Down Tilt5-33
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Dash Attack7/10/13/16/19/22/25/35-16
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Forward Smash19-18
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Up Smash8/11/15/19/23/27/31-32
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Down Smash17-50
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Neutral Air7/19/31-25/-23/-20
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Forward Air9-7/-7/-8
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (+3)
Back Air4/7/10-18/-17/-17
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Up Air11…
Down Air23+1/+0
  • None
Neutral B16-17
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Side B19**
Up B
Down B9—****
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Use shield walks and short jumps to cross pellet height before starting offense.
  • Spend arrows on jump exits and Metal Blade pickups, not on matching the same horizontal projectile lane.
  • After blocking Down Smash, Up Tilt, Down Tilt, Up Smash, and Jab, answer immediately with Up Smash, OOS Nair, Grab, or OOS Uair so Mega Man’s panic options always cost him.
  • After pushing Mega Man to ledge, keep the ledgetrap instead of deep-chasing Up B.

Actions to Avoid

  • Answering pellets with more same-height arrows and giving Crash Bomber and Metal Blade all the setup time they want.
  • Blocking Up Tilt or Down Smash, then backing away and wasting the punish.
  • Deep-chasing Up B and giving up both ledge control and your own clean recovery route.
  • Swinging instantly at spaced Fair or Bair and letting Mega Man reopen the wall.

Reference Links

Related Pages