ChatGPT Matchup Summary (Win Condition and Game Plan)
Pichu wins if Dark Pit spends the stock chasing a tiny target into fast scrambles. The stable answer is to place Nair and Fair early enough that the dash and jump routes are already blocked.
Arrow is strongest here as a landing and Quick Attack starter check, not as a long Thunder Jolt duel. Once Pichu is pinned near ledge, the light weight and self-damage do the rest.
The table shows clean shield punishes on Neutral B, Down B, Up Smash, Down Smash, and Dash Attack, with Up Smash, OOS Nair, Grab, and OOS Uair as the main turn steals.
Do not mash after Down Tilt or Neutral Air. Read the next landing or Quick Attack endpoint instead, because one clean ledge sequence often ends the stock.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Dark Pit OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab | 2 | -11 |
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| Forward Tilt | 5 | -11 |
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| Up Tilt | 7 | -10 |
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| Down Tilt | 7 | -4 |
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| Dash Attack | 6 | -20 |
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| Forward Smash | 16/19/22/25/28/31 | -16 |
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| Up Smash | 9 | -21 |
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| Down Smash | 8/11/15/19/23 | -21 |
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| Neutral Air | 3 | -4/-4 |
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| Forward Air | 10/14/18/22 | -10/-10 |
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| Back Air | 5/11/15/19/26/30 | -16/-16 |
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| Up Air | 4 | -8 |
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| Down Air | 14 | -16 |
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| Neutral B | 18 | -29/-30 |
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| Side B | 17 | -20 to +3 |
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| Up B | ** | — | ||
| Down B | 9 | -27 |
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| Grab | 6 | — | ||
| Dash Grab | 8 | — | ||
| Pivot Grab | 9 | — |
Win Condition Checklist
- Place Nair and Fair slightly early so Pichu has to run into the wall instead of choosing the scramble timing.
- Use arrow to interrupt landings and Quick Attack starts, not to sit in a long projectile exchange.
- After blocking Neutral B, Down B, Up Smash, Down Smash, and Dash Attack, answer immediately with Up Smash, OOS Nair, Grab, or OOS Uair so the light character loses the whole interaction.
- At ledge, watch the Quick Attack endpoint and high drift, then convert one callout into the stock.
Actions to Avoid
- Chasing the tiny hurtbox across the stage and volunteering for point-blank speed checks.
- Swinging after every blocked Down Tilt or Neutral Air and letting Pichu restart the offense.
- Deep-chasing Quick Attack without reading the angle and throwing away ledge control.
- Looking only for a center-stage hard read once self-damage has already put Pichu in ledge-trap kill range.