Dark Samus vs Bowser Jr.

Bowser Jr. Matchup (Dark Samus)

Dark Samus vs Bowser Jr.

Dark Samus vs Bowser Jr. is most stable when you stop playing directly into Bowser Jr.'s Rapid Jab and Side B, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Dark Samus wants to stop Bowser Jr.’s Jab 1, Jab 2, and Rapid Jab Finisher with Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f), then force Bowser Jr. back outside Rapid Jab and Side B to keep stage control.
In Dark Samus vs Bowser Jr., the stable plan is to avoid playing directly into Bowser Jr.’s Rapid Jab and Side B and take the landing or ledge route before Bowser Jr. can reset.
The table shows that Bowser Jr.’s Jab 1, Jab 2, and Rapid Jab Finisher can be answered by Dark Samus’s Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Dark Samus, Bowser Jr.’s Rapid Jab and Side B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldDark Samus OOS Candidate MovesBarely Missed Moves
Jab 14-12
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Jab 24-22
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Rapid Jab4/7/10…
Rapid Jab Finisher6-32
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Forward Tilt7-18/-16
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Up Tilt7-19
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (+1)
Down Tilt4/12/23-11
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (+1)
Dash Attack8/11/14/17/20/25-17
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (+3)
Forward Smash18/21/24/27/30/35-12
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Up Smash7/9/12/15/18/22-26
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Down Smash12-32
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Neutral Air7-6/-7/-7/-5/-6/-6
  • Up B (4f)
  • OOS Uair (+3)
Forward Air10-11
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (+1)
Back Air12-9/-10
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (+1)
  • OOS Nair (+2)
  • Up Smash (+2)
  • OOS Bair (+3)
Up Air6-5
  • Up B (4f)
  • OOS Uair (+3)
Down Air15…-11
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (+1)
Neutral B37-97-23 to -17
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (+3)
Side B23
Up B17/56
Down B
Grab11
Dash Grab14
Pivot Grab15

Win Condition Checklist

  • Dark Samus should not play directly into Bowser Jr.’s Rapid Jab and Side B; wait for Bowser Jr.’s Jab 1, Jab 2, and Rapid Jab Finisher and answer with Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f).
  • After Dark Samus blocks Bowser Jr.’s Jab 1, Jab 2, and Rapid Jab Finisher, pick the reachable option from Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f) immediately.
  • Dark Samus should not mash after Bowser Jr.’s Rapid Jab and Side B; take the landing route, escape route, or ledge route first.
  • Dark Samus should finish stocks by breaking Bowser Jr.’s landing and recovery routes so Rapid Jab and Side B does not get more neutral reps.

Actions to Avoid

  • Letting Bowser Jr. start the exchange on Rapid Jab and Side B terms and giving Dark Samus’s stage control away for free.
  • Having Dark Samus block Bowser Jr.’s Jab 1, Jab 2, and Rapid Jab Finisher but never answer with Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f).
  • Sending Dark Samus too deep after Bowser Jr.’s Rapid Jab and Side B and letting the reset punish the chase back.
  • Panicking at the ledge as Dark Samus and simplifying Bowser Jr.’s Rapid Jab and Side B-driven advantage sequence.

Reference Links

Related Pages