Dark Samus vs Daisy

Daisy Matchup (Dark Samus)

Dark Samus vs Daisy

Dark Samus vs Daisy is most stable when you stop playing directly into Daisy's Neutral Air and Neutral B, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Dark Samus wants to stop Daisy’s Jab 1, Jab 2, and Forward Tilt with Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f), then force Daisy back outside Neutral Air and Neutral B to keep stage control.
In Dark Samus vs Daisy, the stable plan is to avoid playing directly into Daisy’s Neutral Air and Neutral B and take the landing or ledge route before Daisy can reset.
The table shows that Daisy’s Jab 1, Jab 2, and Forward Tilt can be answered by Dark Samus’s Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Dark Samus, Daisy’s Neutral Air and Neutral B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldDark Samus OOS Candidate MovesBarely Missed Moves
Jab 12-22
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Jab 22-23
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Forward Tilt7-22/-21
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Up Tilt9-20/-18
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (+2)
Down Tilt8-8
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (+1)
  • Grab (+2)
  • OOS Nair (+3)
  • Up Smash (+3)
Dash Attack6/17-14
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Forward Smash15-20/-21/-18
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (+2)
Up Smash14-20/-19
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (+1)
Down Smash6/10/14/18/22/26/30-21
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Neutral Air5-2/-4
  • None
  • Up B (+2)
Forward Air16-8/-8
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (+1)
  • Grab (+2)
  • OOS Nair (+3)
  • Up Smash (+3)
Back Air6-6/-8
  • Up B (4f)
  • OOS Uair (+2)
  • OOS Fair (+3)
Up Air10/15-4/-4
  • Up B (4f)
Down Air12/18/24/30-6/-5
  • Up B (4f)
  • OOS Uair (+3)
Neutral B9 (Start of Counter)
Side B (1)13-13
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Side B (2)13-13
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Up B7/11/16/21/26/31
Down B
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Dark Samus should not play directly into Daisy’s Neutral Air and Neutral B; wait for Daisy’s Jab 1, Jab 2, and Forward Tilt and answer with Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f).
  • After Dark Samus blocks Daisy’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f) immediately.
  • Dark Samus should not mash after Daisy’s Neutral Air and Neutral B; take the landing route, escape route, or ledge route first.
  • Dark Samus should finish stocks by breaking Daisy’s landing and recovery routes so Neutral Air and Neutral B does not get more neutral reps.

Actions to Avoid

  • Letting Daisy start the exchange on Neutral Air and Neutral B terms and giving Dark Samus’s stage control away for free.
  • Having Dark Samus block Daisy’s Jab 1, Jab 2, and Forward Tilt but never answer with Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f).
  • Sending Dark Samus too deep after Daisy’s Neutral Air and Neutral B and letting the reset punish the chase back.
  • Panicking at the ledge as Dark Samus and simplifying Daisy’s Neutral Air and Neutral B-driven advantage sequence.

Reference Links

Related Pages