Dark Samus vs Piranha Plant

Piranha Plant Matchup (Dark Samus)

Dark Samus vs Piranha Plant

Dark Samus vs Piranha Plant is most stable when you stop playing directly into Piranha Plant's Rapid Jab and Neutral B, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Dark Samus wants to stop Piranha Plant’s Jab 1, Jab 2, and Jab 3 with Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f), then force Piranha Plant back outside Rapid Jab and Neutral B to keep stage control.
In Dark Samus vs Piranha Plant, the stable plan is to avoid playing directly into Piranha Plant’s Rapid Jab and Neutral B and take the landing or ledge route before Piranha Plant can reset.
The table shows that Piranha Plant’s Jab 1, Jab 2, and Jab 3 can be answered by Dark Samus’s Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Dark Samus, Piranha Plant’s Rapid Jab and Neutral B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldDark Samus OOS Candidate MovesBarely Missed Moves
Jab 12-13
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Jab 22-15
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Jab 37-13
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Rapid Jab6/10/14…**
Rapid Jab Finisher7-29
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Forward Tilt (1)7-14
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Forward Tilt (2)5-20
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Up Tilt6-11/-13
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (+1)
Down Tilt9-10/-10
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (+1)
  • Up Smash (+1)
  • OOS Bair (+2)
Dash Attack7-28
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Forward Smash16-25/-22
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Up Smash12/16-27
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Down Smash10/14-24
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Neutral Air8/11/14/17/18-13/-13
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Forward Air7-9/-9
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (+1)
  • OOS Nair (+2)
  • Up Smash (+2)
  • OOS Bair (+3)
Back Air14-11
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (+1)
Up Air7-6
  • Up B (4f)
  • OOS Uair (+2)
  • OOS Fair (+3)
Down Air9-14/-14
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Neutral B9+6/-3
  • None
  • Up B (+1)
Side B (1)10(+11)**
Side B (2)10**
Up B13…**
Down B2(+18)-31 to -17 (-10 more when tipped over)
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (+1)
  • Up Smash (+1)
  • OOS Bair (+2)
Grab6
Dash Grab9
Pivot Grab9

Win Condition Checklist

  • Dark Samus should not play directly into Piranha Plant’s Rapid Jab and Neutral B; wait for Piranha Plant’s Jab 1, Jab 2, and Jab 3 and answer with Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f).
  • After Dark Samus blocks Piranha Plant’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f) immediately.
  • Dark Samus should not mash after Piranha Plant’s Rapid Jab and Neutral B; take the landing route, escape route, or ledge route first.
  • Dark Samus should finish stocks by breaking Piranha Plant’s landing and recovery routes so Rapid Jab and Neutral B does not get more neutral reps.

Actions to Avoid

  • Letting Piranha Plant start the exchange on Rapid Jab and Neutral B terms and giving Dark Samus’s stage control away for free.
  • Having Dark Samus block Piranha Plant’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f).
  • Sending Dark Samus too deep after Piranha Plant’s Rapid Jab and Neutral B and letting the reset punish the chase back.
  • Panicking at the ledge as Dark Samus and simplifying Piranha Plant’s Rapid Jab and Neutral B-driven advantage sequence.

Reference Links

Related Pages