Diddy Kong vs Mii Gunner

Mii Gunner Matchup (Diddy Kong)

Diddy Kong vs Mii Gunner

Diddy Kong vs Mii Gunner is won by breaking the wall between shots, using banana to stop charge and setup windows, and never letting Gunner reset once you get in.

This page is not in your favorites.

ChatGPT Matchup Summary (Win Condition and Game Plan)

Mii Gunner is strongest when one projectile leads into the next shot or anti-air. Diddy does not win by evading forever; he wins by entering during the reload, charge, or setup gap and keeping Gunner pinned.
Banana works best low to the floor where it interrupts charge timing and forces shield. Once that shield happens, the movement gap takes over and Diddy should run at the body immediately.
The table shows clean shield punishes on Down Smash, Forward Smash, Up Tilt, Up Smash, and Jab 3, with Up Smash, OOS Uair, OOS Bair, and Up B as the main turn steals.
Do not swing instantly after Forward Air. Take the landing route first, and at ledge, deny the time needed to restart charge or trap flow.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldDiddy Kong OOS Candidate MovesBarely Missed Moves
Jab 15-17
  • Up Smash (5f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up B (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (+1)
Jab 24-18
  • Up Smash (5f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up B (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (18f)
Jab 36/12-20
  • Up Smash (5f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up B (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (18f)
Forward Tilt7-14
  • Up Smash (5f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up B (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
Up Tilt5-22
  • Up Smash (5f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up B (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (18f)
Down Tilt8-19
  • Up Smash (5f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up B (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (18f)
Dash Attack10-20
  • Up Smash (5f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up B (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (18f)
Forward Smash17…-31
  • Up Smash (5f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up B (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (18f)
Up Smash11/15/19/23/27-22
  • Up Smash (5f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up B (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (18f)
Down Smash9/23-35/-19
  • Up Smash (5f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up B (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (18f)
Neutral Air8-7
  • Up Smash (5f)
  • OOS Uair (7f)
  • OOS Bair (+1)
  • Up B (+1)
  • OOS Fair (+2)
  • Grab (+3)
Forward Air12-1
  • None
Back Air9-6
  • Up Smash (5f)
  • OOS Uair (+1)
  • OOS Bair (+2)
  • Up B (+2)
  • OOS Fair (+3)
Up Air17…-11/-10
  • Up Smash (5f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up B (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (+1)
Down Air20-12/-13/-12
  • Up Smash (5f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up B (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
Up B (1)10
Up B (2)6/10**
Up B (3)**
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Check the loadout early, then decide whether banana should interrupt charge, missile timing, or setup space.
  • Put banana at the charge or setup gap and run at the shielded body immediately instead of admiring the pause.
  • After blocking Down Smash, Forward Smash, Up Tilt, Up Smash, and Jab 3, answer immediately with Up Smash, OOS Uair, OOS Bair, or Up B so Gunner cannot rebuild the wall.
  • Once Gunner is cornered, keep recycling banana and landings instead of backing out to full-screen zoning again.

Actions to Avoid

  • Repeating the same jump height through projectiles and feeding Up Smash or anti-air specials.
  • Forcing Monkey Flip without banana coverage and losing the entry to shield or anti-air.
  • Swinging after every blocked Forward Air and letting the wall reset.
  • Touching Gunner once, then retreating all the way back to the worst range on the stage.

Reference Links

Related Pages