Donkey Kong vs Pikachu

Pikachu Matchup (Donkey Kong)

Donkey Kong vs Pikachu

Donkey Kong vs Pikachu is most stable when you stop playing directly into Pikachu's Down Tilt and Neutral Air, punish Jab and Forward Tilt, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Donkey Kong wants to stop Pikachu’s Jab, Forward Tilt, and Up Tilt with OOS Uair (9f), Grab (10f), OOS Bair (10f), and OOS Nair (13f), then force Pikachu back outside Down Tilt and Neutral Air to keep stage control.
In Donkey Kong vs Pikachu, the stable plan is to avoid playing directly into Pikachu’s Down Tilt and Neutral Air and take the landing or ledge route before Pikachu can reset.
The table shows that Pikachu’s Jab, Forward Tilt, and Up Tilt can be answered by Donkey Kong’s OOS Uair (9f), Grab (10f), OOS Bair (10f), and OOS Nair (13f), so those overcommitments should be cashed out immediately.
For Donkey Kong, Pikachu’s Down Tilt and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldDonkey Kong OOS Candidate MovesBarely Missed Moves
Jab2-12/-13
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (+1)
  • Up Smash (+2)
Forward Tilt6-14/-15/-13
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (13f)
  • Up Smash (+1)
Up Tilt7-13
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (13f)
  • Up Smash (+1)
Down Tilt7-4
  • None
Dash Attack6-11
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (+2)
  • Up Smash (+3)
Forward Smash15-29
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (13f)
  • Up Smash (14f)
  • OOS Dair (17f)
  • Up B (19f)
  • OOS Fair (21f)
Up Smash10-24
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (13f)
  • Up Smash (14f)
  • OOS Dair (17f)
  • Up B (19f)
  • OOS Fair (21f)
Down Smash8/11/14/17/20/23-39
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (13f)
  • Up Smash (14f)
  • OOS Dair (17f)
  • Up B (19f)
  • OOS Fair (21f)
Neutral Air3/9/15/21-7
  • None
  • OOS Uair (+2)
  • Grab (+3)
  • OOS Bair (+3)
Forward Air11…-10/-9
  • OOS Uair (9f)
  • Grab (+1)
  • OOS Bair (+1)
Back Air4/8/12/16/20/24-12
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (+1)
  • Up Smash (+2)
Up Air4-11/-11
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (+2)
  • Up Smash (+3)
Down Air14-16
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (13f)
  • Up Smash (14f)
  • OOS Dair (+1)
  • Up B (+3)
Neutral B19-20
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (13f)
  • Up Smash (14f)
  • OOS Dair (17f)
  • Up B (19f)
  • OOS Fair (+1)
Side B18/18-11 to -2
  • None
Up B15/29-33
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (13f)
  • Up Smash (14f)
  • OOS Dair (17f)
  • Up B (19f)
  • OOS Fair (21f)
Down B13/**-26
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (13f)
  • Up Smash (14f)
  • OOS Dair (17f)
  • Up B (19f)
  • OOS Fair (21f)
Grab7
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Donkey Kong should not play directly into Pikachu’s Down Tilt and Neutral Air; wait for Pikachu’s Jab, Forward Tilt, and Up Tilt and answer with OOS Uair (9f), Grab (10f), OOS Bair (10f), and OOS Nair (13f).
  • After Donkey Kong blocks Pikachu’s Jab, Forward Tilt, and Up Tilt, pick the reachable option from OOS Uair (9f), Grab (10f), OOS Bair (10f), and OOS Nair (13f) immediately.
  • Donkey Kong should not mash after Pikachu’s Down Tilt and Neutral Air; take the landing route, escape route, or ledge route first.
  • Donkey Kong should finish stocks by breaking Pikachu’s landing and recovery routes so Down Tilt and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Pikachu start the exchange on Down Tilt and Neutral Air terms and giving Donkey Kong’s stage control away for free.
  • Having Donkey Kong block Pikachu’s Jab, Forward Tilt, and Up Tilt but never answer with OOS Uair (9f), Grab (10f), OOS Bair (10f), and OOS Nair (13f).
  • Sending Donkey Kong too deep after Pikachu’s Down Tilt and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Donkey Kong and simplifying Pikachu’s Down Tilt and Neutral Air-driven advantage sequence.

Reference Links

Related Pages