Dr. Mario vs Dark Samus

Dark Samus Matchup (Dr. Mario)

Dr. Mario vs Dark Samus

Dr. Mario vs Dark Samus is most stable when pills disrupt Charge Shot and missiles, then Dr. Mario waits at the air-drift endpoint instead of chasing it.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

The losing version of this matchup is spending the whole stock trying to perfectly dodge Charge Shot and missiles without ever reclaiming space. Dr. Mario is not supposed to out-run Dark Samus. He is supposed to break the charging rhythm, force the float into the air, and punish where it finally has to land.
Pills matter here less as a projectile winner and more as a timing disruptor. Once Charge Shot is delayed and Dark Samus is pushed into jump or air drift, the close-range defense becomes much shakier than the midrange looks. Chasing the whole drift path is rarely necessary; waiting at the endpoint is stronger and less risky for Dr. Mario’s recovery profile.
The table shows strong punish windows on Forward Smash, Down Smash, Down Tilt, Side B (1), and Up Smash, and those should be answered with Up B, OOS Nair, OOS Uair, or OOS Bair. Moves like Neutral Air, Z Air, and Down Air are often better answered by owning the next landing and ledge routes rather than forcing a panic swing.
Stocks usually come from ledge Up B and Bair, Up Smash on the air-drift landing, and the heavy punish after a blocked Side B or smash attack.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldDr. Mario OOS Candidate MovesBarely Missed Moves
Jab 13-10
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Jab 26-15
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (+2)
Forward Tilt8-17/-16/-15
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (+2)
Up Tilt15-12
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Down Tilt6-26
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Fair (19f)
Dash Attack8-23
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Fair (19f)
Forward Smash10-29/-28
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Fair (19f)
Up Smash11/15/19/23/27-24
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Fair (19f)
Down Smash9/17-27/-18
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Fair (+1)
Neutral Air8/14-5/-5/-6
  • Up B (3f)
  • OOS Nair (+1)
  • OOS Uair (+2)
Forward Air6/12/18/24/30-12/-12/-11
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Back Air9-9/-9/-10
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (+1)
Up Air5…-16/-16/-15
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (+2)
Down Air17-8/-7
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (+2)
  • Up Smash (+2)
  • Grab (+3)
Z Air8/16-4/-3
  • Up B (3f)
  • OOS Nair (+3)
Neutral B3(+13)-17 to +4
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Fair (+2)
Side B (1)18-26
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Fair (19f)
Side B (2)21-24
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Fair (19f)
Up B (1)4…
Up B (2)5…
Down B33
Grab15
Dash Grab17
Pivot Grab18

Win Condition Checklist

  • Use pills to interrupt Charge Shot and missile pacing, then take space before Dark Samus can reset.
  • After blocking Forward Smash, Down Smash, Down Tilt, Side B (1), and Up Smash, punish immediately with Up B, OOS Nair, OOS Uair, or OOS Bair.
  • Do not overchase Neutral Air, Z Air, or Down Air; take the landing endpoint and ledge route first.
  • Finish stocks through ledge Up B and Bair, Up Smash on the drift endpoint, and the post-Side-B punish.

Actions to Avoid

  • Giving Charge Shot all the time it wants by retreating after every single projectile.
  • Full-hopping over every missile and donating your own landing disadvantage.
  • Swinging after every blocked Neutral Air, Z Air, or Down Air and letting Dark Samus reset drift.
  • Overchasing offstage and exposing Dr. Mario’s weak recovery for no reason.

Reference Links

Related Pages