ChatGPT Matchup Summary (Win Condition and Game Plan)
This matchup wastes time if Dr. Mario tries to solve axe, holy water, and cross as separate mini-games forever. The real objective is to keep walking forward through the shielded gaps until Richter has to defend the inside lane where his close-range options are much worse.
Pills are useful here less as a zoning answer and more as a way to delay the next layer of trap setup. Once Dr. Mario gets inside, though, the discipline changes: Richter’s Up B out of shield is extremely fast, so shallow front-side pressure is not free. Grabs, delayed aerial timing, and cornering are worth more than repeatedly landing the same close shield hit.
The table shows strong punish windows on Down Tilt (2), Rapid Jab Finisher, Down Smash, Down Tilt (1), and Forward Smash, and those should be answered with Up B, OOS Nair, OOS Uair, or OOS Bair. Forward Air, Back Air, and Up Air are better answered by taking the next landing or ledge routes than by mashing immediately.
Stocks are most repeatable through ledge Up B and Bair, punishment on blocked smash or Down Tilt, and coverage on the recovery Up B reappearance.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Dr. Mario OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 5 | -21 |
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| Jab 2 | 3 | -23 |
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| Rapid Jab | 9/12/15… | — | ||
| Rapid Jab Finisher | 3 | -37 |
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| Forward Tilt | 12 | -8/-7 |
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| Up Tilt | 10 | -17 |
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| Down Tilt (1) | 7 | -31 |
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| Down Tilt (2) | 8 | -42/-28 |
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| Dash Attack | 10/13/16/19/22/24 | -26 |
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| Forward Smash | 24 | -28/-26 |
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| Up Smash | 16 | -27/-26 |
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| Down Smash | 14/20 | -33/-30/-27/-24 |
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| Neutral Air | 8… | -12/-11 |
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| Forward Air | 14 | -6/-5/-8 |
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| Back Air | 14 | -6/-5/-8 |
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| Up Air | 14 | -6/-5/-8 |
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| Down Air | 13 | -21/-23 |
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| Neutral B | 30 | -6 |
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| Side B | 19 | -15 |
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| Up B | 6/9/… | ** | ||
| Down B | 18 | ** | ||
| Grab | 10 | — | ||
| Dash Grab | 13 | — | ||
| Pivot Grab | 14 | — |
Win Condition Checklist
- Use shield discipline and pills to enter the inside lane instead of clearing every projectile forever.
- After blocking Down Tilt (2), Rapid Jab Finisher, Down Smash, Down Tilt (1), and Forward Smash, punish immediately with Up B, OOS Nair, OOS Uair, or OOS Bair.
- Do not mash after Forward Air, Back Air, or Up Air; take the next landing and ledge routes first.
- Finish stocks through ledge Up B and Bair, punishment on blocked heavy buttons, and the recovery Up B reappearance.
Actions to Avoid
- Treating every axe and cross as something that must be solved before you are allowed to walk forward.
- Landing shallow front-side aerials on shield and feeding Richter the free Up B.
- Swinging after every blocked Forward Air, Back Air, or Up Air and letting the wall reset.
- Overchasing offstage instead of keeping the stronger corner trap on stage.