Dr. Mario vs Richter

Richter Matchup (Dr. Mario)

Dr. Mario vs Richter

Dr. Mario vs Richter is most stable when you stop clearing every projectile one by one, walk behind your shield into the whip's inside lane, and avoid donating Up B.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

This matchup wastes time if Dr. Mario tries to solve axe, holy water, and cross as separate mini-games forever. The real objective is to keep walking forward through the shielded gaps until Richter has to defend the inside lane where his close-range options are much worse.
Pills are useful here less as a zoning answer and more as a way to delay the next layer of trap setup. Once Dr. Mario gets inside, though, the discipline changes: Richter’s Up B out of shield is extremely fast, so shallow front-side pressure is not free. Grabs, delayed aerial timing, and cornering are worth more than repeatedly landing the same close shield hit.
The table shows strong punish windows on Down Tilt (2), Rapid Jab Finisher, Down Smash, Down Tilt (1), and Forward Smash, and those should be answered with Up B, OOS Nair, OOS Uair, or OOS Bair. Forward Air, Back Air, and Up Air are better answered by taking the next landing or ledge routes than by mashing immediately.
Stocks are most repeatable through ledge Up B and Bair, punishment on blocked smash or Down Tilt, and coverage on the recovery Up B reappearance.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldDr. Mario OOS Candidate MovesBarely Missed Moves
Jab 15-21
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Fair (19f)
Jab 23-23
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Fair (19f)
Rapid Jab9/12/15…
Rapid Jab Finisher3-37
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Fair (19f)
Forward Tilt12-8/-7
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (+2)
  • Up Smash (+2)
  • Grab (+3)
Up Tilt10-17
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Fair (+2)
Down Tilt (1)7-31
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Fair (19f)
Down Tilt (2)8-42/-28
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Fair (19f)
Dash Attack10/13/16/19/22/24-26
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Fair (19f)
Forward Smash24-28/-26
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Fair (19f)
Up Smash16-27/-26
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Fair (19f)
Down Smash14/20-33/-30/-27/-24
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Fair (19f)
Neutral Air8…-12/-11
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
Forward Air14-6/-5/-8
  • Up B (3f)
  • OOS Nair (+1)
  • OOS Uair (+2)
Back Air14-6/-5/-8
  • Up B (3f)
  • OOS Nair (+1)
  • OOS Uair (+2)
Up Air14-6/-5/-8
  • Up B (3f)
  • OOS Nair (+1)
  • OOS Uair (+2)
Down Air13-21/-23
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Fair (19f)
Neutral B30-6
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (+1)
  • OOS Bair (+3)
  • Up Smash (+3)
Side B19-15
  • Up B (3f)
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (+2)
Up B6/9/…**
Down B18**
Grab10
Dash Grab13
Pivot Grab14

Win Condition Checklist

  • Use shield discipline and pills to enter the inside lane instead of clearing every projectile forever.
  • After blocking Down Tilt (2), Rapid Jab Finisher, Down Smash, Down Tilt (1), and Forward Smash, punish immediately with Up B, OOS Nair, OOS Uair, or OOS Bair.
  • Do not mash after Forward Air, Back Air, or Up Air; take the next landing and ledge routes first.
  • Finish stocks through ledge Up B and Bair, punishment on blocked heavy buttons, and the recovery Up B reappearance.

Actions to Avoid

  • Treating every axe and cross as something that must be solved before you are allowed to walk forward.
  • Landing shallow front-side aerials on shield and feeding Richter the free Up B.
  • Swinging after every blocked Forward Air, Back Air, or Up Air and letting the wall reset.
  • Overchasing offstage instead of keeping the stronger corner trap on stage.

Reference Links

Related Pages