Duck Hunt vs Falco

Falco Matchup (Duck Hunt)

Duck Hunt vs Falco

Duck Hunt vs Falco is most stable when you keep can low, deny free reflector value, and only challenge the jump-in route instead of the whole airspace.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Falco gets the matchup he wants once Duck Hunt jumps first and hands over a vertical combo starter. The goal is not to win every projectile exchange. The goal is to keep the fight flat enough that Falco has to be the one who takes off.
That is why can height matters here. A high drifting can is often just reflector fuel, while a low can that pops early still blocks the floor and works with gunman to force a jump. When Falco finally comes over the wall, Fair, Uair, and drift-back spacing can catch the descent without ever giving Falco the clean anti-air start he wants.
The table shows strong punish windows on Down B, Rapid Jab Finisher, Up Smash, Down Smash, and Neutral B, and those should be answered with OOS Nair, OOS Uair, Grab, or OOS Bair. Safer aerials like Neutral Air, Back Air, and Up Air are usually better answered by covering the next landing or escape route.
Kills are most repeatable through Up Smash on the high landing, can at ledge, and Bair on the Up B path rather than raw scrambles in center.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldDuck Hunt OOS Candidate MovesBarely Missed Moves
Jab 12-17
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Jab 23-19
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Rapid Jab5/7/9/…
Rapid Jab Finisher5-31
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Forward Tilt6-11
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (+1)
Up Tilt5/12-12
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
Down Tilt8-9/-10/-11
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Fair (+1)
  • Up Smash (+3)
Dash Attack8-21
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Forward Smash17-20
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Up Smash7/13-27
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Down Smash8-27
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Neutral Air3/6/10/17-7/-6
  • None
  • OOS Nair (+3)
  • OOS Uair (+3)
Forward Air7…-10
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (+2)
Back Air9-8/-10
  • None
  • OOS Nair (+1)
  • OOS Uair (+1)
  • Grab (+2)
  • OOS Bair (+2)
  • OOS Fair (+2)
Up Air7-5
  • None
Down Air10-6/-7
  • None
  • OOS Nair (+3)
  • OOS Uair (+3)
Neutral B8/7-24/-22
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Side B13/18-20/-14
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (+3)
Up B20/22/24/26/28/30/32/43-46/47/49/51/53/55/57/59/61-21
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Down B5-33
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Keep can low enough that it controls the floor without becoming free reflector value.
  • After blocking Down B, Rapid Jab Finisher, Up Smash, Down Smash, and Neutral B, punish immediately with OOS Nair, OOS Uair, Grab, or OOS Bair.
  • Do not mash on Neutral Air, Back Air, or Up Air; cover the next landing and drift route instead.
  • Finish stocks through Up Smash on the high landing, ledge can, and Bair on the Up B path.

Actions to Avoid

  • Sending high cans on autopilot and letting reflector turn the whole exchange around.
  • Panicking at laser and jumping into Up Tilt or Up Air before Falco has committed.
  • Swinging after every blocked Neutral Air, Back Air, or Up Air and giving Falco the juggle back.
  • Landing directly above Falco and feeding the strongest vertical punish route on the screen.

Reference Links

Related Pages