ChatGPT Matchup Summary (Win Condition and Game Plan)
Duck Hunt loses this matchup when the setup stays fixed and Lucina gets to rule midrange with simple walk and sword length. Lucina has no projectile to contest a moving can, so the stronger plan is to advance behind it and make her swing first rather than waiting forever outside the blade.
Gunman alone gets cut apart too easily, but can plus patient walking changes the picture. Once Lucina must hit the can, jump over it, or yield space, Duck Hunt can start punishing the actual sword commitment and steer the exchange toward ledge. Direct pressure on shield is much worse here because Dolphin Slash makes close aerials expensive.
The table shows strong punish windows on Down Smash, Up Smash, Forward Smash, Side B, and Neutral B, and those should be answered with OOS Nair, OOS Uair, Grab, or OOS Bair. Safer aerials like Neutral Air, Forward Air, and Back Air do not need an instant button; taking the landing or retreat route is usually better.
Kills usually come from ledge can, Bair on jump from ledge, and Up Smash after Lucina is finally cornered, not from raw smash attempts in center.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Duck Hunt OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 5 | -16 |
|
|
| Jab 2 | 4 | -19 |
| |
| Forward Tilt | 8 | -15 |
|
|
| Up Tilt | 6 | -19 |
| |
| Down Tilt | 7 | -8 |
|
|
| Dash Attack | 13 | -21 |
| |
| Forward Smash | 10 | -31 |
| |
| Up Smash | 13 | -41/-35 |
| |
| Down Smash | 6/21 | -42/-24 |
| |
| Neutral Air | 6/15 | -4/-3 |
| |
| Forward Air | 6 | -6 |
|
|
| Back Air | 7 | -5 |
| |
| Up Air | 5 | -3 |
| |
| Down Air | 9/11 | -9/-9 |
|
|
| Neutral B | 19—79 | -23 to Shieldbreak |
| |
| Side B | 9 | -26/-16 |
|
|
| Up B | 5 | — | ||
| Down B | 6 (Start of Counter) | — | ||
| Grab | 6 | — | ||
| Dash Grab | 9 | — | ||
| Pivot Grab | 10 | — |
Win Condition Checklist
- Walk behind the moving can and make Lucina commit the sword before you swing.
- After blocking Down Smash, Up Smash, Forward Smash, Side B, and Neutral B, punish immediately with OOS Nair, OOS Uair, Grab, or OOS Bair.
- Do not mash on Neutral Air, Forward Air, or Back Air; take the landing and retreat routes first.
- Finish stocks through ledge can, Bair on jump from ledge, and Up Smash once Lucina is cornered.
Actions to Avoid
- Freezing outside tipper range and letting Lucina manage space with nothing but walking.
- Landing close aerial pressure on shield and donating a Dolphin Slash punish.
- Swinging after every blocked Neutral Air, Forward Air, or Back Air and losing the positional edge.
- Overchasing offstage and throwing away the stronger ledge trap you already built.