ChatGPT Matchup Summary (Win Condition and Game Plan)
Pyra wins fast when the opponent freezes in front of the blade and slowly gets walked to ledge. Duck Hunt does not need to stand there and respect the full sword forever. The better plan is to move the can first, walk behind it, and make Pyra prove which giant swing she wants to spend.
Once Pyra commits to Forward Smash, Up B, or another long answer to the wall, the recovery on those buttons is severe enough that Duck Hunt can take the whole turn. What matters is refusing to donate a close shield interaction in return, because Pyra’s reward near ledge is enormous and her early kill power is the one thing you do not want to test directly.
The table shows strong punish windows on Up B, Up Smash, Forward Smash, Down Smash, and Rapid Jab Finisher, and those should be answered with OOS Nair, OOS Uair, Grab, or OOS Bair. Up Air is not worth forcing through immediately; taking the next landing or ledge route is usually safer.
Stocks usually come from ledge can, hard punishment on a whiffed big move, and Up Smash once Pyra is cornered.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Duck Hunt OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 3 | -14 |
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| Jab 2 | 5 | -23 |
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| Jab 3 | 5 | -24 |
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| Rapid Jab | 9/13/17… | — | ||
| Rapid Jab Finisher | 6 | -25 |
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| Forward Tilt | 12 | -10/-9 |
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| Up Tilt | 11 | -19 |
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| Down Tilt | 9 | -11/-9 |
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| Dash Attack | 17 | -18 |
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| Forward Smash | 20 | -34 |
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| Up Smash | 15/17 | -47/-40 |
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| Down Smash | 12/18 | -26/-28/-20/-22 |
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| Neutral Air | 11 | -11/-11 |
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| Forward Air | 11 | -9 |
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| Back Air | 16 | -9 |
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| Up Air | 13 | -4 |
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| Down Air | 17 | -9/-9 |
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| Neutral B | 13/27/33—56/68/78/87/94 | -18 — -11 |
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| Side B | 14/16…74 | ** | ||
| Up B | 13/41 | -48 |
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| Down B | — | — | ||
| Grab | 7 | — | ||
| Dash Grab | 12 | — | ||
| Pivot Grab | 13 | — |
Win Condition Checklist
- Walk the can forward and make Pyra commit the large swing before you swing yourself.
- After blocking Up B, Up Smash, Forward Smash, Down Smash, and Rapid Jab Finisher, punish immediately with OOS Nair, OOS Uair, Grab, or OOS Bair.
- Do not challenge Up Air on the spot; take the landing and ledge routes first.
- Finish stocks through ledge can, punish on the whiffed heavy move, and Up Smash after cornering Pyra.
Actions to Avoid
- Freezing outside the blade and letting Pyra gain stage with nothing but walking.
- Holding shield forever at ledge and simplifying the Forward Smash or Down Smash guess.
- Swinging after every blocked Up Air and letting Pyra restart the corner pressure.
- Forcing your own jump-in toward the sword and handing over the early kill window.