ChatGPT Matchup Summary (Win Condition and Game Plan)
Trying to mirror Richter’s long-range wall forever is usually a losing trade in time and space. Duck Hunt’s real advantage starts once can is already moving and Richter has to answer the advancing object instead of freely layering axe, holy water, and cross.
Low can lets Duck Hunt walk in behind cover and threaten the inside lane where Richter is much less comfortable. The key is entering without donating a close shield aerial, because Up B out of shield is still the cleanest escape. If Duck Hunt gets one step inside, the follow-up should be about catching the retreat, the ledge drift, or the panic jump rather than swinging wildly at every whip hitbox.
The table shows strong punish windows on Down Tilt (2), Rapid Jab Finisher, Down Smash, Down Tilt (1), and Forward Smash, and those should be answered with OOS Nair, OOS Uair, Grab, or OOS Bair. Safer aerials like Forward Air, Back Air, and Up Air are usually better answered by taking the next landing and ledge routes instead of forcing an instant contest.
Stocks are most repeatable through ledge can, Bair on the recovery reappearance, and Up Smash once Richter is finally pinned in place.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Duck Hunt OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 5 | -21 |
| |
| Jab 2 | 3 | -23 |
| |
| Rapid Jab | 9/12/15… | — | ||
| Rapid Jab Finisher | 3 | -37 |
| |
| Forward Tilt | 12 | -8/-7 |
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| Up Tilt | 10 | -17 |
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| Down Tilt (1) | 7 | -31 |
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| Down Tilt (2) | 8 | -42/-28 |
| |
| Dash Attack | 10/13/16/19/22/24 | -26 |
| |
| Forward Smash | 24 | -28/-26 |
| |
| Up Smash | 16 | -27/-26 |
| |
| Down Smash | 14/20 | -33/-30/-27/-24 |
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| Neutral Air | 8… | -12/-11 |
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| Forward Air | 14 | -6/-5/-8 |
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| Back Air | 14 | -6/-5/-8 |
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| Up Air | 14 | -6/-5/-8 |
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| Down Air | 13 | -21/-23 |
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| Neutral B | 30 | -6 |
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| Side B | 19 | -15 |
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| Up B | 6/9/… | ** | ||
| Down B | 18 | ** | ||
| Grab | 10 | — | ||
| Dash Grab | 13 | — | ||
| Pivot Grab | 14 | — |
Win Condition Checklist
- Walk behind low can and make Richter defend the space inside the whip rather than only the projectile lane.
- After blocking Down Tilt (2), Rapid Jab Finisher, Down Smash, Down Tilt (1), and Forward Smash, punish immediately with OOS Nair, OOS Uair, Grab, or OOS Bair.
- Do not force a button after Forward Air, Back Air, or Up Air; take the next landing and ledge routes first.
- Finish stocks through ledge can, Bair on the recovery reappearance, and Up Smash after the corner trap sticks.
Actions to Avoid
- Playing projectile tennis forever and never actually entering the weak close-range pocket.
- Landing close shield pressure and handing Richter the Up B escape every time.
- Swinging after every blocked Forward Air, Back Air, or Up Air and letting the wall reset.
- Overchasing offstage instead of keeping the stronger can trap ready on stage.