Duck Hunt vs Richter

Richter Matchup (Duck Hunt)

Duck Hunt vs Richter

Duck Hunt vs Richter is most stable when you stop trying to tie the zoning war, walk behind can into whip range, and crack the close-range defense without feeding Up B.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Trying to mirror Richter’s long-range wall forever is usually a losing trade in time and space. Duck Hunt’s real advantage starts once can is already moving and Richter has to answer the advancing object instead of freely layering axe, holy water, and cross.
Low can lets Duck Hunt walk in behind cover and threaten the inside lane where Richter is much less comfortable. The key is entering without donating a close shield aerial, because Up B out of shield is still the cleanest escape. If Duck Hunt gets one step inside, the follow-up should be about catching the retreat, the ledge drift, or the panic jump rather than swinging wildly at every whip hitbox.
The table shows strong punish windows on Down Tilt (2), Rapid Jab Finisher, Down Smash, Down Tilt (1), and Forward Smash, and those should be answered with OOS Nair, OOS Uair, Grab, or OOS Bair. Safer aerials like Forward Air, Back Air, and Up Air are usually better answered by taking the next landing and ledge routes instead of forcing an instant contest.
Stocks are most repeatable through ledge can, Bair on the recovery reappearance, and Up Smash once Richter is finally pinned in place.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldDuck Hunt OOS Candidate MovesBarely Missed Moves
Jab 15-21
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Jab 23-23
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Rapid Jab9/12/15…
Rapid Jab Finisher3-37
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Forward Tilt12-8/-7
  • None
  • OOS Nair (+2)
  • OOS Uair (+2)
  • Grab (+3)
  • OOS Bair (+3)
  • OOS Fair (+3)
Up Tilt10-17
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Down Tilt (1)7-31
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Down Tilt (2)8-42/-28
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Dash Attack10/13/16/19/22/24-26
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Forward Smash24-28/-26
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Up Smash16-27/-26
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Down Smash14/20-33/-30/-27/-24
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Neutral Air8…-12/-11
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (+1)
Forward Air14-6/-5/-8
  • None
Back Air14-6/-5/-8
  • None
Up Air14-6/-5/-8
  • None
Down Air13-21/-23
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (17f)
Neutral B30-6
  • None
  • OOS Nair (+3)
  • OOS Uair (+3)
Side B19-15
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (10f)
  • Up Smash (12f)
  • OOS Dair (+2)
Up B6/9/…**
Down B18**
Grab10
Dash Grab13
Pivot Grab14

Win Condition Checklist

  • Walk behind low can and make Richter defend the space inside the whip rather than only the projectile lane.
  • After blocking Down Tilt (2), Rapid Jab Finisher, Down Smash, Down Tilt (1), and Forward Smash, punish immediately with OOS Nair, OOS Uair, Grab, or OOS Bair.
  • Do not force a button after Forward Air, Back Air, or Up Air; take the next landing and ledge routes first.
  • Finish stocks through ledge can, Bair on the recovery reappearance, and Up Smash after the corner trap sticks.

Actions to Avoid

  • Playing projectile tennis forever and never actually entering the weak close-range pocket.
  • Landing close shield pressure and handing Richter the Up B escape every time.
  • Swinging after every blocked Forward Air, Back Air, or Up Air and letting the wall reset.
  • Overchasing offstage instead of keeping the stronger can trap ready on stage.

Reference Links

Related Pages