Falco vs Charizard

Charizard Matchup (Falco)

Falco vs Charizard

Falco vs Charizard is most stable when you stop playing directly into Charizard's Neutral Air and Up B, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Falco wants to stop Charizard’s Jab 1, Jab 2, and Jab 3 with OOS Nair (6f), Up Smash (7f), Grab (10f), and OOS Fair (10f), then force Charizard back outside Neutral Air and Up B to keep stage control.
In Falco vs Charizard, the stable plan is to avoid playing directly into Charizard’s Neutral Air and Up B and take the landing or ledge route before Charizard can reset.
The table shows that Charizard’s Jab 1, Jab 2, and Jab 3 can be answered by Falco’s OOS Nair (6f), Up Smash (7f), Grab (10f), and OOS Fair (10f), so those overcommitments should be cashed out immediately.
For Falco, Charizard’s Neutral Air and Up B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldFalco OOS Candidate MovesBarely Missed Moves
Jab 14-14
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Bair (12f)
  • OOS Dair (13f)
Jab 25-16
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Bair (12f)
  • OOS Dair (13f)
Jab 37-20
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Bair (12f)
  • OOS Dair (13f)
  • Up B (20f)
Forward Tilt12-18/-15
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Bair (12f)
  • OOS Dair (13f)
Up Tilt9-16
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Bair (12f)
  • OOS Dair (13f)
Down Tilt9-11
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Bair (+1)
  • OOS Dair (+2)
Dash Attack10-12
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Bair (12f)
  • OOS Dair (+1)
Forward Smash22-36/-37
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Bair (12f)
  • OOS Dair (13f)
  • Up B (20f)
Up Smash6/14-24
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Bair (12f)
  • OOS Dair (13f)
  • Up B (20f)
Down Smash14-35
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Bair (12f)
  • OOS Dair (13f)
  • Up B (20f)
Neutral Air8-6/-5
  • None
  • OOS Nair (+1)
  • Up Smash (+2)
Forward Air8-14/-14
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Bair (12f)
  • OOS Dair (13f)
Back Air14-16/-15/-14
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Bair (12f)
  • OOS Dair (13f)
Up Air12-8
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (+2)
  • OOS Fair (+2)
  • OOS Uair (+2)
Down Air18-16/-17
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Bair (12f)
  • OOS Dair (13f)
Neutral B19/26/33/40-24
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Bair (12f)
  • OOS Dair (13f)
  • Up B (20f)
Side B23-52/-66
  • OOS Nair (6f)
  • Up Smash (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Bair (12f)
  • OOS Dair (13f)
  • Up B (20f)
Up B9…
Down B
Grab8
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Falco should not play directly into Charizard’s Neutral Air and Up B; wait for Charizard’s Jab 1, Jab 2, and Jab 3 and answer with OOS Nair (6f), Up Smash (7f), Grab (10f), and OOS Fair (10f).
  • After Falco blocks Charizard’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Nair (6f), Up Smash (7f), Grab (10f), and OOS Fair (10f) immediately.
  • Falco should not mash after Charizard’s Neutral Air and Up B; take the landing route, escape route, or ledge route first.
  • Falco should finish stocks by breaking Charizard’s landing and recovery routes so Neutral Air and Up B does not get more neutral reps.

Actions to Avoid

  • Letting Charizard start the exchange on Neutral Air and Up B terms and giving Falco’s stage control away for free.
  • Having Falco block Charizard’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Nair (6f), Up Smash (7f), Grab (10f), and OOS Fair (10f).
  • Sending Falco too deep after Charizard’s Neutral Air and Up B and letting the reset punish the chase back.
  • Panicking at the ledge as Falco and simplifying Charizard’s Neutral Air and Up B-driven advantage sequence.

Reference Links

Related Pages