Ganondorf vs Duck Hunt

Duck Hunt Matchup (Ganondorf)

Ganondorf vs Duck Hunt

Ganondorf vs Duck Hunt is most stable when you stop playing directly into Duck Hunt's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

This page is not in your favorites.

ChatGPT Matchup Summary (Win Condition and Game Plan)

Ganondorf wants to stop Duck Hunt’s Jab 1, Jab 2, and Jab 3 with Grab (10f), OOS Nair (10f), OOS Uair (11f), and OOS Bair (13f), then force Duck Hunt back outside Rapid Jab and Neutral Air to keep stage control.
In Ganondorf vs Duck Hunt, the stable plan is to avoid playing directly into Duck Hunt’s Rapid Jab and Neutral Air and take the landing or ledge route before Duck Hunt can reset.
The table shows that Duck Hunt’s Jab 1, Jab 2, and Jab 3 can be answered by Ganondorf’s Grab (10f), OOS Nair (10f), OOS Uair (11f), and OOS Bair (13f), so those overcommitments should be cashed out immediately.
For Ganondorf, Duck Hunt’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldGanondorf OOS Candidate MovesBarely Missed Moves
Jab 14-18
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (+1)
  • Up Smash (+2)
Jab 25-19
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (+1)
Jab 36-21
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Rapid Jab5/7/9/…
Rapid Jab Finisher5-36
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Forward Tilt8-15
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (+2)
Up Tilt7-13
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (+1)
Down Tilt6-13
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (+1)
Dash Attack10-23
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Forward Smash17/23/29-30
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Up Smash12/20/28-22
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Down Smash12/20/28-24
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Neutral Air6-5/-7
  • None
Forward Air7-5/-6/-6
  • None
Back Air7-9/-10
  • None
  • Grab (+1)
  • OOS Nair (+1)
  • OOS Uair (+2)
Up Air6/12/20-9/-8
  • None
  • Grab (+2)
  • OOS Nair (+2)
  • OOS Uair (+3)
Down Air14/20-12/-11
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (+2)
  • Up B (+3)
Neutral B1 / 16 / 1—2
Side B17
Up B
Down B
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Ganondorf should not play directly into Duck Hunt’s Rapid Jab and Neutral Air; wait for Duck Hunt’s Jab 1, Jab 2, and Jab 3 and answer with Grab (10f), OOS Nair (10f), OOS Uair (11f), and OOS Bair (13f).
  • After Ganondorf blocks Duck Hunt’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Grab (10f), OOS Nair (10f), OOS Uair (11f), and OOS Bair (13f) immediately.
  • Ganondorf should not mash after Duck Hunt’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
  • Ganondorf should finish stocks by breaking Duck Hunt’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Duck Hunt start the exchange on Rapid Jab and Neutral Air terms and giving Ganondorf’s stage control away for free.
  • Having Ganondorf block Duck Hunt’s Jab 1, Jab 2, and Jab 3 but never answer with Grab (10f), OOS Nair (10f), OOS Uair (11f), and OOS Bair (13f).
  • Sending Ganondorf too deep after Duck Hunt’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Ganondorf and simplifying Duck Hunt’s Rapid Jab and Neutral Air-driven advantage sequence.

Reference Links

Related Pages