Ganondorf vs Ike

Ike Matchup (Ganondorf)

Ganondorf vs Ike

Ganondorf vs Ike is most stable when you stop playing directly into Ike's Neutral Air and Forward Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Ganondorf wants to stop Ike’s Jab 1, Jab 2, and Jab 3 with Grab (10f), OOS Nair (10f), OOS Uair (11f), and OOS Bair (13f), then force Ike back outside Neutral Air and Forward Air to keep stage control.
In Ganondorf vs Ike, the stable plan is to avoid playing directly into Ike’s Neutral Air and Forward Air and take the landing or ledge route before Ike can reset.
The table shows that Ike’s Jab 1, Jab 2, and Jab 3 can be answered by Ganondorf’s Grab (10f), OOS Nair (10f), OOS Uair (11f), and OOS Bair (13f), so those overcommitments should be cashed out immediately.
For Ganondorf, Ike’s Neutral Air and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldGanondorf OOS Candidate MovesBarely Missed Moves
Jab 14-15
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (+2)
Jab 23-20
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Jab 35-29
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Forward Tilt12-17
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (+2)
  • Up Smash (+3)
Up Tilt11-17
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (+2)
  • Up Smash (+3)
Down Tilt7-13
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (+1)
Dash Attack15-17
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (+2)
  • Up Smash (+3)
Forward Smash31-39/-36
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Up Smash25-34
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Down Smash13/32-46/-25
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Neutral Air10-5
  • None
Forward Air11-9
  • None
  • Grab (+1)
  • OOS Nair (+1)
  • OOS Uair (+2)
Back Air7-6
  • None
Up Air13-5
  • None
Down Air16-9
  • None
  • Grab (+1)
  • OOS Nair (+1)
  • OOS Uair (+2)
Neutral B30-239-38 to Shieldbreak
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Side B16-28 to -22
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Up B15/44/51/61-29
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Down B9 (Start of Counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Ganondorf should not play directly into Ike’s Neutral Air and Forward Air; wait for Ike’s Jab 1, Jab 2, and Jab 3 and answer with Grab (10f), OOS Nair (10f), OOS Uair (11f), and OOS Bair (13f).
  • After Ganondorf blocks Ike’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Grab (10f), OOS Nair (10f), OOS Uair (11f), and OOS Bair (13f) immediately.
  • Ganondorf should not mash after Ike’s Neutral Air and Forward Air; take the landing route, escape route, or ledge route first.
  • Ganondorf should finish stocks by breaking Ike’s landing and recovery routes so Neutral Air and Forward Air does not get more neutral reps.

Actions to Avoid

  • Letting Ike start the exchange on Neutral Air and Forward Air terms and giving Ganondorf’s stage control away for free.
  • Having Ganondorf block Ike’s Jab 1, Jab 2, and Jab 3 but never answer with Grab (10f), OOS Nair (10f), OOS Uair (11f), and OOS Bair (13f).
  • Sending Ganondorf too deep after Ike’s Neutral Air and Forward Air and letting the reset punish the chase back.
  • Panicking at the ledge as Ganondorf and simplifying Ike’s Neutral Air and Forward Air-driven advantage sequence.

Reference Links

Related Pages