Ganondorf vs Zelda

Zelda Matchup (Ganondorf)

Ganondorf vs Zelda

Ganondorf vs Zelda is most stable when you stop playing directly into Zelda's Rapid Jab and Neutral Air, punish Rapid Jab Finisher and Jab, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Ganondorf wants to stop Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt with Grab (10f), OOS Nair (10f), OOS Uair (11f), and OOS Bair (13f), then force Zelda back outside Rapid Jab and Neutral Air to keep stage control.
In Ganondorf vs Zelda, the stable plan is to avoid playing directly into Zelda’s Rapid Jab and Neutral Air and take the landing or ledge route before Zelda can reset.
The table shows that Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt can be answered by Ganondorf’s Grab (10f), OOS Nair (10f), OOS Uair (11f), and OOS Bair (13f), so those overcommitments should be cashed out immediately.
For Ganondorf, Zelda’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldGanondorf OOS Candidate MovesBarely Missed Moves
Rapid Jab4/6/8/10…
Rapid Jab Finisher6-32
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Jab4/7-13
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (+1)
Forward Tilt12-13/-10
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (+1)
  • OOS Bair (+3)
Up Tilt7-15
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (+2)
Down Tilt5-10
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (+1)
  • OOS Bair (+3)
Dash Attack6-18
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (+1)
  • Up Smash (+2)
Forward Smash16/18/20/22/24-16
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (+1)
  • OOS Dair (+3)
Up Smash9/13/17/21/25/29/34-25
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Down Smash5/13-24/-17
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (+2)
  • Up Smash (+3)
Neutral Air6/10/14/18/22-10/-9
  • None
  • Grab (+1)
  • OOS Nair (+1)
  • OOS Uair (+2)
Forward Air6-8/-12
  • None
  • Grab (+2)
  • OOS Nair (+2)
  • OOS Uair (+3)
Back Air6-8/-12
  • None
  • Grab (+2)
  • OOS Nair (+2)
  • OOS Uair (+3)
Up Air14-6/-8
  • None
Down Air14-6/-9
  • None
Neutral B11…-25
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (20f)
Side B44—70-18 to -10
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (+1)
  • OOS Bair (+3)
Up B6/35-29 (ground) // -19 (air)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • Up Smash (+1)
Down B26/32/38/46/59-127-19 to -15
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • Up B (14f)
  • OOS Fair (+2)
Grab10
Dash Grab13
Pivot Grab14

Win Condition Checklist

  • Ganondorf should not play directly into Zelda’s Rapid Jab and Neutral Air; wait for Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt and answer with Grab (10f), OOS Nair (10f), OOS Uair (11f), and OOS Bair (13f).
  • After Ganondorf blocks Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt, pick the reachable option from Grab (10f), OOS Nair (10f), OOS Uair (11f), and OOS Bair (13f) immediately.
  • Ganondorf should not mash after Zelda’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
  • Ganondorf should finish stocks by breaking Zelda’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Zelda start the exchange on Rapid Jab and Neutral Air terms and giving Ganondorf’s stage control away for free.
  • Having Ganondorf block Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt but never answer with Grab (10f), OOS Nair (10f), OOS Uair (11f), and OOS Bair (13f).
  • Sending Ganondorf too deep after Zelda’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Ganondorf and simplifying Zelda’s Rapid Jab and Neutral Air-driven advantage sequence.

Reference Links

Related Pages