Greninja vs Cloud

Cloud Matchup (Greninja)

Greninja vs Cloud

Greninja vs Cloud is most stable when you stop playing directly into Cloud's Neutral Air and Forward Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

This page is not in your favorites.

ChatGPT Matchup Summary (Win Condition and Game Plan)

Greninja wants to stop Cloud’s Jab 1, Jab 2, and Jab 3 with OOS Bair (8f), Grab (10f), OOS Uair (10f), and Up Smash (12f), then force Cloud back outside Neutral Air and Forward Air to keep stage control.
In Greninja vs Cloud, the stable plan is to avoid playing directly into Cloud’s Neutral Air and Forward Air and take the landing or ledge route before Cloud can reset.
The table shows that Cloud’s Jab 1, Jab 2, and Jab 3 can be answered by Greninja’s OOS Bair (8f), Grab (10f), OOS Uair (10f), and Up Smash (12f), so those overcommitments should be cashed out immediately.
For Greninja, Cloud’s Neutral Air and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldGreninja OOS Candidate MovesBarely Missed Moves
Jab 14-21
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (15f)
  • OOS Fair (19f)
  • Up B (19f)
  • OOS Dair (20f)
Jab 25-24
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (15f)
  • OOS Fair (19f)
  • Up B (19f)
  • OOS Dair (20f)
Jab 36-27
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (15f)
  • OOS Fair (19f)
  • Up B (19f)
  • OOS Dair (20f)
Forward Tilt9-16
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (15f)
  • OOS Fair (+3)
  • Up B (+3)
Up Tilt6-18
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (15f)
  • OOS Fair (+1)
  • Up B (+1)
  • OOS Dair (+2)
Down Tilt7-26
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (15f)
  • OOS Fair (19f)
  • Up B (19f)
  • OOS Dair (20f)
Dash Attack9-26
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (15f)
  • OOS Fair (19f)
  • Up B (19f)
  • OOS Dair (20f)
Forward Smash19/24/28-29/-30
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (15f)
  • OOS Fair (19f)
  • Up B (19f)
  • OOS Dair (20f)
Up Smash12-24
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (15f)
  • OOS Fair (19f)
  • Up B (19f)
  • OOS Dair (20f)
Down Smash8/21-38/-20
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (15f)
  • OOS Fair (19f)
  • Up B (19f)
  • OOS Dair (20f)
Neutral Air5-5
  • None
  • OOS Bair (+3)
Forward Air18-6/-6/-7
  • None
  • OOS Bair (+2)
Back Air11-3
  • None
Up Air8-5/-5
  • None
  • OOS Bair (+3)
Down Air11-11/-12
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (+1)
Neutral B18(18)-25(-33)
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (15f)
  • OOS Fair (19f)
  • Up B (19f)
  • OOS Dair (20f)
Side B10-25
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (15f)
  • OOS Fair (19f)
  • Up B (19f)
  • OOS Dair (20f)
Up B7/10**
Down B (1)
Down B (2)12 (ground) // 14 (air)-70/-71
  • OOS Bair (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (12f)
  • OOS Nair (15f)
  • OOS Fair (19f)
  • Up B (19f)
  • OOS Dair (20f)
Grab9
Dash Grab12
Pivot Grab13

Win Condition Checklist

  • Greninja should not play directly into Cloud’s Neutral Air and Forward Air; wait for Cloud’s Jab 1, Jab 2, and Jab 3 and answer with OOS Bair (8f), Grab (10f), OOS Uair (10f), and Up Smash (12f).
  • After Greninja blocks Cloud’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Bair (8f), Grab (10f), OOS Uair (10f), and Up Smash (12f) immediately.
  • Greninja should not mash after Cloud’s Neutral Air and Forward Air; take the landing route, escape route, or ledge route first.
  • Greninja should finish stocks by breaking Cloud’s landing and recovery routes so Neutral Air and Forward Air does not get more neutral reps.

Actions to Avoid

  • Letting Cloud start the exchange on Neutral Air and Forward Air terms and giving Greninja’s stage control away for free.
  • Having Greninja block Cloud’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Bair (8f), Grab (10f), OOS Uair (10f), and Up Smash (12f).
  • Sending Greninja too deep after Cloud’s Neutral Air and Forward Air and letting the reset punish the chase back.
  • Panicking at the ledge as Greninja and simplifying Cloud’s Neutral Air and Forward Air-driven advantage sequence.

Reference Links

Related Pages