Hero vs Lucina

Lucina Matchup (Hero)

Hero vs Lucina

Hero vs Lucina is most stable when you stop playing directly into Lucina's Up B and Down B, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Hero wants to stop Lucina’s Jab 1, Jab 2, and Forward Tilt with Up B (3f), OOS Uair (9f), Grab (10f), and OOS Nair (11f), then force Lucina back outside Up B and Down B to keep stage control.
In Hero vs Lucina, the stable plan is to avoid playing directly into Lucina’s Up B and Down B and take the landing or ledge route before Lucina can reset.
The table shows that Lucina’s Jab 1, Jab 2, and Forward Tilt can be answered by Hero’s Up B (3f), OOS Uair (9f), Grab (10f), and OOS Nair (11f), so those overcommitments should be cashed out immediately.
For Hero, Lucina’s Up B and Down B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldHero OOS Candidate MovesBarely Missed Moves
Jab 15-16
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (+1)
  • OOS Dair (+3)
Jab 24-19
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (+2)
Forward Tilt8-15
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (+2)
Up Tilt6-19
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (+2)
Down Tilt7-8
  • Up B (3f)
  • OOS Uair (+1)
  • Grab (+2)
  • OOS Nair (+3)
Dash Attack13-21
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Forward Smash10-31
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Up Smash13-41/-35
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Down Smash6/21-42/-24
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Neutral Air6/15-4/-3
  • Up B (3f)
Forward Air6-6
  • Up B (3f)
  • OOS Uair (+3)
Back Air7-5
  • Up B (3f)
Up Air5-3
  • Up B (3f)
Down Air9/11-9/-9
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (+1)
  • OOS Nair (+2)
Neutral B19—79-23 to Shieldbreak
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Side B9-26/-16
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (+1)
  • OOS Dair (+3)
Up B5
Down B6 (Start of Counter)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Hero should not play directly into Lucina’s Up B and Down B; wait for Lucina’s Jab 1, Jab 2, and Forward Tilt and answer with Up B (3f), OOS Uair (9f), Grab (10f), and OOS Nair (11f).
  • After Hero blocks Lucina’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from Up B (3f), OOS Uair (9f), Grab (10f), and OOS Nair (11f) immediately.
  • Hero should not mash after Lucina’s Up B and Down B; take the landing route, escape route, or ledge route first.
  • Hero should finish stocks by breaking Lucina’s landing and recovery routes so Up B and Down B does not get more neutral reps.

Actions to Avoid

  • Letting Lucina start the exchange on Up B and Down B terms and giving Hero’s stage control away for free.
  • Having Hero block Lucina’s Jab 1, Jab 2, and Forward Tilt but never answer with Up B (3f), OOS Uair (9f), Grab (10f), and OOS Nair (11f).
  • Sending Hero too deep after Lucina’s Up B and Down B and letting the reset punish the chase back.
  • Panicking at the ledge as Hero and simplifying Lucina’s Up B and Down B-driven advantage sequence.

Reference Links

Related Pages