ChatGPT Matchup Summary (Win Condition and Game Plan)
Hero wants to stop Shulk’s Jab 1, Jab 2, and Jab 3 with Up B (3f), OOS Uair (9f), Grab (10f), and OOS Nair (11f), then force Shulk back outside Neutral Air and Neutral B to keep stage control.
In Hero vs Shulk, the stable plan is to avoid playing directly into Shulk’s Neutral Air and Neutral B and take the landing or ledge route before Shulk can reset.
The table shows that Shulk’s Jab 1, Jab 2, and Jab 3 can be answered by Hero’s Up B (3f), OOS Uair (9f), Grab (10f), and OOS Nair (11f), so those overcommitments should be cashed out immediately.
For Hero, Shulk’s Neutral Air and Neutral B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Hero OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 5 | -17 |
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| Jab 2 | 5 | -25 |
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| Jab 3 | 6 | -32 |
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| Forward Tilt | 12 | -19/-20 |
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| Up Tilt | 11 | -18/-19 |
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| Down Tilt | 10 | -12/-13 |
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| Dash Attack | 12 | -16/-18 |
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| Forward Smash | 14/23 | -35/-36 |
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| Up Smash | 18/30 | -28 |
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| Down Smash | 18/23/28/35/41 | -/-56/-51/-52/-47/-48/-41/-42/-36/-37 |
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| Neutral Air | 13 | -2/-3 |
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| Forward Air | 14 | -6/-7 |
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| Back Air | 19 | -6/-7 |
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| Up Air | 14/24 | -6/-5/-5 |
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| Down Air | 14/23 | -11/-9/-10 |
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| Neutral B | — | — | ||
| Side B | 22 | -29/-30/-25/-27 |
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| Up B | 10 | ** | ||
| Down B | 7 (Start of Counter) | — | ||
| Grab | 7 | — | ||
| Dash Grab | 10 | — | ||
| Pivot Grab | 11 | — |
Win Condition Checklist
- Hero should not play directly into Shulk’s Neutral Air and Neutral B; wait for Shulk’s Jab 1, Jab 2, and Jab 3 and answer with Up B (3f), OOS Uair (9f), Grab (10f), and OOS Nair (11f).
- After Hero blocks Shulk’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (3f), OOS Uair (9f), Grab (10f), and OOS Nair (11f) immediately.
- Hero should not mash after Shulk’s Neutral Air and Neutral B; take the landing route, escape route, or ledge route first.
- Hero should finish stocks by breaking Shulk’s landing and recovery routes so Neutral Air and Neutral B does not get more neutral reps.
Actions to Avoid
- Letting Shulk start the exchange on Neutral Air and Neutral B terms and giving Hero’s stage control away for free.
- Having Hero block Shulk’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (3f), OOS Uair (9f), Grab (10f), and OOS Nair (11f).
- Sending Hero too deep after Shulk’s Neutral Air and Neutral B and letting the reset punish the chase back.
- Panicking at the ledge as Hero and simplifying Shulk’s Neutral Air and Neutral B-driven advantage sequence.