Hero vs Shulk

Shulk Matchup (Hero)

Hero vs Shulk

Hero vs Shulk is most stable when you stop playing directly into Shulk's Neutral Air and Neutral B, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Hero wants to stop Shulk’s Jab 1, Jab 2, and Jab 3 with Up B (3f), OOS Uair (9f), Grab (10f), and OOS Nair (11f), then force Shulk back outside Neutral Air and Neutral B to keep stage control.
In Hero vs Shulk, the stable plan is to avoid playing directly into Shulk’s Neutral Air and Neutral B and take the landing or ledge route before Shulk can reset.
The table shows that Shulk’s Jab 1, Jab 2, and Jab 3 can be answered by Hero’s Up B (3f), OOS Uair (9f), Grab (10f), and OOS Nair (11f), so those overcommitments should be cashed out immediately.
For Hero, Shulk’s Neutral Air and Neutral B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldHero OOS Candidate MovesBarely Missed Moves
Jab 15-17
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (+2)
Jab 25-25
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Jab 36-32
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Forward Tilt12-19/-20
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (+2)
Up Tilt11-18/-19
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (+1)
  • OOS Bair (+3)
Down Tilt10-12/-13
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (+1)
Dash Attack12-16/-18
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (+1)
  • OOS Dair (+3)
Forward Smash14/23-35/-36
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Up Smash18/30-28
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Down Smash18/23/28/35/41-/-56/-51/-52/-47/-48/-41/-42/-36/-37
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Neutral Air13-2/-3
  • None
  • Up B (+1)
Forward Air14-6/-7
  • Up B (3f)
  • OOS Uair (+3)
Back Air19-6/-7
  • Up B (3f)
  • OOS Uair (+3)
Up Air14/24-6/-5/-5
  • Up B (3f)
Down Air14/23-11/-9/-10
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (+1)
  • OOS Nair (+2)
Neutral B
Side B22-29/-30/-25/-27
  • Up B (3f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (13f)
  • OOS Fair (17f)
  • OOS Dair (19f)
  • OOS Bair (21f)
Up B10**
Down B7 (Start of Counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Hero should not play directly into Shulk’s Neutral Air and Neutral B; wait for Shulk’s Jab 1, Jab 2, and Jab 3 and answer with Up B (3f), OOS Uair (9f), Grab (10f), and OOS Nair (11f).
  • After Hero blocks Shulk’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (3f), OOS Uair (9f), Grab (10f), and OOS Nair (11f) immediately.
  • Hero should not mash after Shulk’s Neutral Air and Neutral B; take the landing route, escape route, or ledge route first.
  • Hero should finish stocks by breaking Shulk’s landing and recovery routes so Neutral Air and Neutral B does not get more neutral reps.

Actions to Avoid

  • Letting Shulk start the exchange on Neutral Air and Neutral B terms and giving Hero’s stage control away for free.
  • Having Hero block Shulk’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (3f), OOS Uair (9f), Grab (10f), and OOS Nair (11f).
  • Sending Hero too deep after Shulk’s Neutral Air and Neutral B and letting the reset punish the chase back.
  • Panicking at the ledge as Hero and simplifying Shulk’s Neutral Air and Neutral B-driven advantage sequence.

Reference Links

Related Pages