ChatGPT Matchup Summary (Win Condition and Game Plan)
Hero wants to stop Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt with Up B (3f), OOS Uair (9f), Grab (10f), and OOS Nair (11f), then force Zelda back outside Rapid Jab and Grab to keep stage control.
In Hero vs Zelda, the stable plan is to avoid playing directly into Zelda’s Rapid Jab and Grab and take the landing or ledge route before Zelda can reset.
The table shows that Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt can be answered by Hero’s Up B (3f), OOS Uair (9f), Grab (10f), and OOS Nair (11f), so those overcommitments should be cashed out immediately.
For Hero, Zelda’s Rapid Jab and Grab are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Hero OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Rapid Jab | 4/6/8/10… | — | ||
| Rapid Jab Finisher | 6 | -32 |
| |
| Jab | 4/7 | -13 |
| |
| Forward Tilt | 12 | -13/-10 |
|
|
| Up Tilt | 7 | -15 |
|
|
| Down Tilt | 5 | -10 |
|
|
| Dash Attack | 6 | -18 |
|
|
| Forward Smash | 16/18/20/22/24 | -16 |
|
|
| Up Smash | 9/13/17/21/25/29/34 | -25 |
| |
| Down Smash | 5/13 | -24/-17 |
|
|
| Neutral Air | 6/10/14/18/22 | -10/-9 |
|
|
| Forward Air | 6 | -8/-12 |
|
|
| Back Air | 6 | -8/-12 |
|
|
| Up Air | 14 | -6/-8 |
|
|
| Down Air | 14 | -6/-9 |
|
|
| Neutral B | 11… | -25 |
| |
| Side B | 44—70 | -18 to -10 |
|
|
| Up B | 6/35 | -29 (ground) // -19 (air) |
|
|
| Down B | 26/32/38/46/59-127 | -19 to -15 |
|
|
| Grab | 10 | — | ||
| Dash Grab | 13 | — | ||
| Pivot Grab | 14 | — |
Win Condition Checklist
- Hero should not play directly into Zelda’s Rapid Jab and Grab; wait for Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt and answer with Up B (3f), OOS Uair (9f), Grab (10f), and OOS Nair (11f).
- After Hero blocks Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt, pick the reachable option from Up B (3f), OOS Uair (9f), Grab (10f), and OOS Nair (11f) immediately.
- Hero should not mash after Zelda’s Rapid Jab and Grab; take the landing route, escape route, or ledge route first.
- Hero should finish stocks by breaking Zelda’s landing and recovery routes so Rapid Jab and Grab does not get more neutral reps.
Actions to Avoid
- Letting Zelda start the exchange on Rapid Jab and Grab terms and giving Hero’s stage control away for free.
- Having Hero block Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt but never answer with Up B (3f), OOS Uair (9f), Grab (10f), and OOS Nair (11f).
- Sending Hero too deep after Zelda’s Rapid Jab and Grab and letting the reset punish the chase back.
- Panicking at the ledge as Hero and simplifying Zelda’s Rapid Jab and Grab-driven advantage sequence.