Ice Climbers vs Falco

Falco Matchup (Ice Climbers)

Ice Climbers vs Falco

Ice Climbers vs Falco is most stable when you refuse to jump on Falco's laser terms, keep Nana protected at low height, and pinch Falco's landing with both climbers.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Falco is at his best when laser makes Ice Climbers flinch first, then Up Tilt and Neutral Air launch a long juggle that also separates Nana. The first priority in this matchup is not giving him that clean split.
Because of that, jumping early at laser height is usually the mistake. Walking behind shield and staying low lets Ice Climbers slip underneath the setup, then meet Falco at the landing point with both bodies already in place.
The table shows clear shield punishes on Side B, Up B landing, Up Smash, Down Smash, close Neutral B, and Down B, with OOS Nair, Grab, OOS Uair, and OOS Bair showing up most often as the ways to steal the turn back immediately.
When Neutral Air, Back Air, or Up Air touch shield, do not mash right away. Holding position and covering Falco’s drift with Popo and Nana is the safer way to stop the next Up Tilt or landing reset.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldIce Climbers OOS Candidate MovesBarely Missed Moves
Jab 12-17
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
Jab 23-19
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (+3)
Rapid Jab5/7/9/…
Rapid Jab Finisher5-31
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Forward Tilt6-11
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (+1)
  • Up B (+2)
Up Tilt5/12-12
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (+1)
  • OOS Dair (+3)
Down Tilt8-9/-10/-11
  • OOS Nair (9f)
  • Grab (+1)
  • OOS Uair (+1)
  • OOS Bair (+2)
  • Up Smash (+3)
Dash Attack8-21
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (+1)
Forward Smash17-20
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (+2)
Up Smash7/13-27
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Down Smash8-27
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Neutral Air3/6/10/17-7/-6
  • None
  • OOS Nair (+3)
Forward Air7…-10
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (+1)
  • Up Smash (+2)
  • Up B (+3)
Back Air9-8/-10
  • None
  • OOS Nair (+1)
  • Grab (+2)
  • OOS Uair (+2)
  • OOS Bair (+3)
Up Air7-5
  • None
Down Air10-6/-7
  • None
  • OOS Nair (+3)
Neutral B8/7-24/-22
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Side B13/18-20/-14
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (+1)
Up B20/22/24/26/28/30/32/43-46/47/49/51/53/55/57/59/61-21
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (+1)
Down B5-33
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Do not jump first at laser height; stay grounded with shield walk and low movement so Falco cannot start Up Tilt pressure for free.
  • After blocking Side B, Up B landing, Up Smash, Down Smash, close Neutral B, and Down B, answer immediately with OOS Nair, Grab, OOS Uair, or OOS Bair.
  • After shielding Neutral Air, Back Air, or Up Air, prioritize trapping the landing and drift path with both climbers instead of swinging instantly.
  • Take stocks by continuing pressure on high recovery and ledge escape, especially once Falco is forced to land into vertical coverage.

Actions to Avoid

  • Jumping at every laser and letting Falco anti-air with Up Tilt or Neutral Air before the close-range fight even starts.
  • Chasing too high above Falco and leaving Nana alone underneath.
  • Mashing after every blocked Neutral Air, Back Air, or Up Air and handing Falco another landing-trap cycle.
  • Overchasing offstage for the kill and getting split apart by Side B, Back Air, or the return to stage.

Reference Links

Related Pages