Ice Climbers vs Mii Gunner

Mii Gunner Matchup (Ice Climbers)

Ice Climbers vs Mii Gunner

Ice Climbers vs Mii Gunner is most stable when you stop trying to swat every projectile, walk through the low lane behind shield, and force scrambles where Gunner's reversal misses.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Mii Gunner is strongest here when low shots and missiles stop the advance early, then anti-airs or Up B reversal push Ice Climbers back out before close-range pressure starts. The worst version of the matchup is the one where Nana gets peeled off on the way in.
Because of that, the goal is not to answer every projectile separately. Ice Climbers should accept the shots that can be blocked, stay low behind shield, dodge only the higher lane, and use that route selection to arrive in point-blank range with both climbers together.
The table shows clean shield punishes on Down Smash, Forward Smash, Up Tilt, Up Smash, and Jab 3, with OOS Nair, Grab, OOS Uair, and OOS Bair appearing often enough to make close-range panic options expensive for Gunner.
Once inside, do not swing recklessly into shield. Neutral Air, Forward Air, and Back Air often lead into a reset or Up B attempt, so it is safer to hold your spot, cover the landing, and walk the pair toward the ledge.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldIce Climbers OOS Candidate MovesBarely Missed Moves
Jab 15-17
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
Jab 24-18
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
Jab 36/12-20
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (+2)
Forward Tilt7-14
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (+1)
Up Tilt5-22
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Down Tilt8-19
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (+3)
Dash Attack10-20
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (+2)
Forward Smash17…-31
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Up Smash11/15/19/23/27-22
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Down Smash9/23-35/-19
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (+3)
Neutral Air8-7
  • None
  • OOS Nair (+2)
  • Grab (+3)
  • OOS Uair (+3)
Forward Air12-1
  • None
Back Air9-6
  • None
  • OOS Nair (+3)
Up Air17…-11/-10
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (+1)
  • Up Smash (+2)
  • Up B (+3)
Down Air20-12/-13/-12
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (+1)
  • OOS Dair (+3)
Up B (1)10
Up B (2)6/10**
Up B (3)**
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Stop trying to clear every missile or charge shot; choose the shieldable lane and bring both climbers in together.
  • After blocking Down Smash, Forward Smash, Up Tilt, Up Smash, and Jab 3, answer immediately with OOS Nair, Grab, OOS Uair, or OOS Bair before Gunner can reset spacing.
  • After getting inside, avoid overcommitting on shield and instead trap the fall path after Neutral Air, Forward Air, or Back Air.
  • Take stocks by forcing Gunner to the ledge, then covering jump and higher recovery with vertical pressure and back-air control.

Actions to Avoid

  • Jumping at every missile or charge shot and letting the anti-air plan hit both climbers on the way in.
  • Forcing big pressure directly into shield once you reach close range and eating Up B or Up Smash reversal.
  • Sending Popo ahead while Nana lags behind and giving the zoning layer another chance to split them apart.
  • Overchasing offstage for the kill and getting shoved back out by projectiles and hitboxes on the return.

Reference Links

Related Pages