Ice Climbers vs Min Min

Min Min Matchup (Ice Climbers)

Ice Climbers vs Min Min

Ice Climbers vs Min Min is most stable when you stop playing directly into Min Min's Rapid Jab and Neutral Air (1), punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Ice Climbers wants to stop Min Min’s Jab 1, Jab 2, and Jab 3 with OOS Nair (9f), Grab (10f), OOS Uair (10f), and OOS Bair (11f), then force Min Min back outside Rapid Jab and Neutral Air (1) to keep stage control.
In Ice Climbers vs Min Min, the stable plan is to avoid playing directly into Min Min’s Rapid Jab and Neutral Air (1) and take the landing or ledge route before Min Min can reset.
The table shows that Min Min’s Jab 1, Jab 2, and Jab 3 can be answered by Ice Climbers’s OOS Nair (9f), Grab (10f), OOS Uair (10f), and OOS Bair (11f), so those overcommitments should be cashed out immediately.
For Ice Climbers, Min Min’s Rapid Jab and Neutral Air (1) are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldIce Climbers OOS Candidate MovesBarely Missed Moves
Jab 15-15
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
Jab 28-20
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (+2)
Jab 36-23
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Rapid Jab6/8/10…
Rapid Jab Finisher7-28
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Forward Tilt (1)14-31
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Forward Tilt (2)14-29
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Forward Tilt (3)14-31
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Forward Tilt (4)14-30 — -34
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Up Tilt5-31/-30/-29
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Down Tilt10-18/-17
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
Dash Attack7-23
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Forward Smash (1)16 (40)-32/-29/-30 (-35)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Forward Smash (2)16 (40)-31/-31/-29 (-34)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Forward Smash (3)16 (26)-32/-31
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Forward Smash (4)16-28 — -34
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Up Smash8-35/-34
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Down Smash6-33/-32
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Neutral Air (1)10-8
  • None
  • OOS Nair (+1)
  • Grab (+2)
  • OOS Uair (+2)
  • OOS Bair (+3)
Neutral Air (2)10-6
  • None
  • OOS Nair (+3)
Neutral Air (3)8-9
  • OOS Nair (9f)
  • Grab (+1)
  • OOS Uair (+1)
  • OOS Bair (+2)
  • Up Smash (+3)
Neutral Air (4)14-7
  • None
  • OOS Nair (+2)
  • Grab (+3)
  • OOS Uair (+3)
Up Air7-5
  • None
Down Air15//-20
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (+2)
Up B (1)****
Up B (2)12-31
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Down B1**
Grab18
Dash Grab18
Pivot Grab18

Win Condition Checklist

  • Ice Climbers should not play directly into Min Min’s Rapid Jab and Neutral Air (1); wait for Min Min’s Jab 1, Jab 2, and Jab 3 and answer with OOS Nair (9f), Grab (10f), OOS Uair (10f), and OOS Bair (11f).
  • After Ice Climbers blocks Min Min’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Nair (9f), Grab (10f), OOS Uair (10f), and OOS Bair (11f) immediately.
  • Ice Climbers should not mash after Min Min’s Rapid Jab and Neutral Air (1); take the landing route, escape route, or ledge route first.
  • Ice Climbers should finish stocks by breaking Min Min’s landing and recovery routes so Rapid Jab and Neutral Air (1) does not get more neutral reps.

Actions to Avoid

  • Letting Min Min start the exchange on Rapid Jab and Neutral Air (1) terms and giving Ice Climbers’s stage control away for free.
  • Having Ice Climbers block Min Min’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Nair (9f), Grab (10f), OOS Uair (10f), and OOS Bair (11f).
  • Sending Ice Climbers too deep after Min Min’s Rapid Jab and Neutral Air (1) and letting the reset punish the chase back.
  • Panicking at the ledge as Ice Climbers and simplifying Min Min’s Rapid Jab and Neutral Air (1)-driven advantage sequence.

Reference Links

Related Pages