Ice Climbers vs Shulk

Shulk Matchup (Ice Climbers)

Ice Climbers vs Shulk

Ice Climbers vs Shulk is most stable when you stop forcing through the sword tip, watch the art change first, and punish the landing or art cooldown with both climbers together.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Shulk controls this matchup by combining huge sword space with Monado Arts. Speed changes the chase, Shield breaks long punish sequences, and Smash turns small ledge mistakes into very early stocks.
Because of that, Ice Climbers should not force straight entries into the sword tip. It is better to make Neutral Air or Forward Air swing first, then move Popo and Nana into the landing route. When Shield Art appears, keep the corner and wait instead of insisting on the full combo.
The table shows clear shield punishes on Down Smash, Forward Smash, Jab 3, Side B, and Up Smash, with OOS Nair, Grab, OOS Uair, and OOS Bair available when Shulk overextends after establishing range.
Neutral Air, Forward Air, and Back Air are still poor places to mash. Holding stage, covering the drift path, and pressuring the moment the art shifts or ends is the safer way to win repeated exchanges.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldIce Climbers OOS Candidate MovesBarely Missed Moves
Jab 15-17
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
Jab 25-25
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Jab 36-32
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Forward Tilt12-19/-20
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (+3)
Up Tilt11-18/-19
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
Down Tilt10-12/-13
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (+1)
  • OOS Dair (+3)
Dash Attack12-16/-18
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
Forward Smash14/23-35/-36
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Up Smash18/30-28
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Down Smash18/23/28/35/41-/-56/-51/-52/-47/-48/-41/-42/-36/-37
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Neutral Air13-2/-3
  • None
Forward Air14-6/-7
  • None
  • OOS Nair (+3)
Back Air19-6/-7
  • None
  • OOS Nair (+3)
Up Air14/24-6/-5/-5
  • None
Down Air14/23-11/-9/-10
  • OOS Nair (9f)
  • Grab (+1)
  • OOS Uair (+1)
  • OOS Bair (+2)
  • Up Smash (+3)
Neutral B
Side B22-29/-30/-25/-27
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Up B10**
Down B7 (Start of Counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Do not force straight through the sword tip; bait Neutral Air or Forward Air first and meet the landing with both climbers.
  • During Shield Art, stop chasing extra damage and hold the ledge or stage advantage until the art expires.
  • After blocking Down Smash, Forward Smash, Jab 3, Side B, and Up Smash, answer immediately with OOS Nair, Grab, OOS Uair, or OOS Bair.
  • Take stocks from art-end landings and ledge pressure instead of gambling on center-stage brawls during Smash Art.

Actions to Avoid

  • Chasing Speed Art in a straight line and letting the sword split Popo from Nana.
  • Continuing the same combo route through Shield Art and giving up your own advantage for free.
  • Mashing after every blocked Neutral Air, Forward Air, or Back Air and letting Shulk place the sword again.
  • Rushing a direct fight near the ledge during Smash Art and handing over an early kill window.

Reference Links

Related Pages