Ice Climbers vs Zero Suit Samus

Zero Suit Samus Matchup (Ice Climbers)

Ice Climbers vs Zero Suit Samus

Ice Climbers vs Zero Suit Samus is most stable when you stop chasing Zair and Flip Jump directly, then seal the landing spot and escape route with both climbers.

This page is not in your favorites.

ChatGPT Matchup Summary (Win Condition and Game Plan)

Zero Suit Samus is strongest here when Zair and aerial drift keep Ice Climbers reaching forward, then Flip Jump or a late landing reset turns that chase into a split. The matchup gets worse the more Popo and Nana are dragged into separate routes.
Because of that, Ice Climbers should not chase every retreat. It is better to hold stage, move both climbers to the place where Zero Suit Samus has to land, and treat Flip Jump as an endpoint to cover rather than a target to chase through the air.
The table shows clean shield punishes on Up Tilt, Dash Attack, Forward Smash, Jab 3, and Jab 2, with OOS Nair, Grab, OOS Uair, and OOS Bair ready when Zero Suit Samus panics at close range.
Neutral Air, Forward Air, Back Air, and Zair are still poor places to mash. The stable answer is to stay patient, narrow the sideways movement, and force the next landing onto the ground or ledge.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldIce Climbers OOS Candidate MovesBarely Missed Moves
Jab 11-19
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (+3)
Jab 22-20
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (+2)
Jab 33-27
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Forward Tilt6-15/-14
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (+1)
Up Tilt3/9-36/-29
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Down Tilt8-13
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (+2)
Dash Attack7-36
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Forward Smash13/26-30
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
  • OOS Fair (22f)
Up Smash10/14/17/20/23/26/28-17
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
Down Smash20-15/-16
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
Neutral Air10-4
  • None
Forward Air6/13-7/-7
  • None
  • OOS Nair (+2)
  • Grab (+3)
  • OOS Uair (+3)
Back Air8-6/-5
  • None
Up Air6-2
  • None
Down Air14-17
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
Z Air9-2
  • None
Neutral B21—43-20 to -18
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
Side B22/24/26/28/31-15
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Dair (15f)
Up B6…
Down B**
Grab15
Dash Grab17
Pivot Grab18

Win Condition Checklist

  • Do not chase Zair spacing or Flip Jump directly; put both climbers at the landing spot and make Zero Suit Samus come down.
  • After blocking Up Tilt, Dash Attack, Forward Smash, Jab 3, and Jab 2, answer immediately with OOS Nair, Grab, OOS Uair, or OOS Bair.
  • After shielding Neutral Air, Forward Air, Back Air, or Zair, prioritize shrinking the escape space instead of swinging instantly.
  • Take stocks from repeated ledge pressure and anti-air coverage on high landings, not from overforcing center-stage chases.

Actions to Avoid

  • Chasing every Flip Jump and getting punished while Zero Suit Samus resets behind you.
  • Running into the Zair tip and letting Popo and Nana lose alignment before the real exchange starts.
  • Mashing after every blocked Neutral Air, Forward Air, Back Air, or Zair and giving up another landing-trap cycle.
  • Overchasing offstage for the kill and losing stage control to back air or Flip Jump on the return.

Reference Links

Related Pages