Incineroar vs Corrin

Corrin Matchup (Incineroar)

Incineroar vs Corrin

Incineroar vs Corrin is most stable when you stop playing directly into Corrin's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Incineroar wants to stop Corrin’s Jab 1, Jab 2, and Jab 3 with OOS Nair (8f), Grab (10f), OOS Bair (10f), and OOS Uair (10f), then force Corrin back outside Rapid Jab and Neutral Air to keep stage control.
In Incineroar vs Corrin, the stable plan is to avoid playing directly into Corrin’s Rapid Jab and Neutral Air and take the landing or ledge route before Corrin can reset.
The table shows that Corrin’s Jab 1, Jab 2, and Jab 3 can be answered by Incineroar’s OOS Nair (8f), Grab (10f), OOS Bair (10f), and OOS Uair (10f), so those overcommitments should be cashed out immediately.
For Incineroar, Corrin’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldIncineroar OOS Candidate MovesBarely Missed Moves
Jab 15-19/-18
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (+1)
Jab 24-22
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Jab 36-20/-19
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Rapid Jab12/16/20…**
Rapid Jab Finisher3-32
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Forward Tilt8-16
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (+3)
Up Tilt7-19
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Down Tilt5-17
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (+2)
Dash Attack12/14/16/18/20/23-22
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Forward Smash12/17-26/-26/-22
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Up Smash13-31/-29/-28
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Down Smash13-27/-28/-25
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Neutral Air6-7/-7
  • None
  • OOS Nair (+1)
  • Grab (+3)
  • OOS Bair (+3)
  • OOS Uair (+3)
Forward Air9-4
  • None
Back Air13-8/-9
  • OOS Nair (8f)
  • Grab (+2)
  • OOS Bair (+2)
  • OOS Uair (+2)
  • OOS Fair (+3)
  • Up B (+3)
Up Air7-5
  • None
  • OOS Nair (+3)
Down Air12…-21
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Neutral B17—47**
Side B (1)4-6
  • None
  • OOS Nair (+2)
Side B (2)10
Up B18…
Down B7 (Start of Counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Incineroar should not play directly into Corrin’s Rapid Jab and Neutral Air; wait for Corrin’s Jab 1, Jab 2, and Jab 3 and answer with OOS Nair (8f), Grab (10f), OOS Bair (10f), and OOS Uair (10f).
  • After Incineroar blocks Corrin’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Nair (8f), Grab (10f), OOS Bair (10f), and OOS Uair (10f) immediately.
  • Incineroar should not mash after Corrin’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
  • Incineroar should finish stocks by breaking Corrin’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Corrin start the exchange on Rapid Jab and Neutral Air terms and giving Incineroar’s stage control away for free.
  • Having Incineroar block Corrin’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Nair (8f), Grab (10f), OOS Bair (10f), and OOS Uair (10f).
  • Sending Incineroar too deep after Corrin’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Incineroar and simplifying Corrin’s Rapid Jab and Neutral Air-driven advantage sequence.

Reference Links

Related Pages