Incineroar vs R.O.B.

R.O.B. Matchup (Incineroar)

Incineroar vs R.O.B.

Incineroar vs R.O.B. is most stable when you stop playing directly into R.O.B.'s Down Tilt and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Incineroar wants to stop R.O.B.’s Jab 1, Jab 2, and Forward Tilt with OOS Nair (8f), Grab (10f), OOS Bair (10f), and OOS Uair (10f), then force R.O.B. back outside Down Tilt and Neutral Air to keep stage control.
In Incineroar vs R.O.B., the stable plan is to avoid playing directly into R.O.B.’s Down Tilt and Neutral Air and take the landing or ledge route before R.O.B. can reset.
The table shows that R.O.B.’s Jab 1, Jab 2, and Forward Tilt can be answered by Incineroar’s OOS Nair (8f), Grab (10f), OOS Bair (10f), and OOS Uair (10f), so those overcommitments should be cashed out immediately.
For Incineroar, R.O.B.’s Down Tilt and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldIncineroar OOS Candidate MovesBarely Missed Moves
Jab 13-13
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
Jab 23-13
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
Forward Tilt7-18
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (+1)
Up Tilt4/6-14
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
Down Tilt3-5
  • None
  • OOS Nair (+3)
Dash Attack7-17
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (+2)
Forward Smash16-28/-30/-33
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Up Smash10/14-35/-24
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Down Smash7/11/16-25
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Neutral Air14-4/-3
  • None
Forward Air6-6
  • None
  • OOS Nair (+2)
Back Air19-8/-9
  • OOS Nair (8f)
  • Grab (+2)
  • OOS Bair (+2)
  • OOS Uair (+2)
  • OOS Fair (+3)
  • Up B (+3)
Up Air7/9/13/17/23-11/-10
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (+1)
  • Up B (+1)
  • Up Smash (+3)
Down Air20-44/-45/-46
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Neutral B25-17/-16/-17, -17/-6/-10
  • None
  • OOS Nair (+2)
Side B (1)13…-37
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Side B (2)13/18/23/28/33/38/ 43/48/53/58/66-37
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Up B
Down B3(+6), 9-26 to -21, -21
  • OOS Nair (8f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Uair (10f)
  • OOS Fair (11f)
  • Up B (11f)
  • Up Smash (13f)
  • OOS Dair (19f)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Incineroar should not play directly into R.O.B.’s Down Tilt and Neutral Air; wait for R.O.B.’s Jab 1, Jab 2, and Forward Tilt and answer with OOS Nair (8f), Grab (10f), OOS Bair (10f), and OOS Uair (10f).
  • After Incineroar blocks R.O.B.’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from OOS Nair (8f), Grab (10f), OOS Bair (10f), and OOS Uair (10f) immediately.
  • Incineroar should not mash after R.O.B.’s Down Tilt and Neutral Air; take the landing route, escape route, or ledge route first.
  • Incineroar should finish stocks by breaking R.O.B.’s landing and recovery routes so Down Tilt and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting R.O.B. start the exchange on Down Tilt and Neutral Air terms and giving Incineroar’s stage control away for free.
  • Having Incineroar block R.O.B.’s Jab 1, Jab 2, and Forward Tilt but never answer with OOS Nair (8f), Grab (10f), OOS Bair (10f), and OOS Uair (10f).
  • Sending Incineroar too deep after R.O.B.’s Down Tilt and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Incineroar and simplifying R.O.B.’s Down Tilt and Neutral Air-driven advantage sequence.

Reference Links

Related Pages