Inkling vs Donkey Kong

Donkey Kong Matchup (Inkling)

Inkling vs Donkey Kong

Inkling vs Donkey Kong is most stable when you stop playing directly into Donkey Kong's Neutral Air and Back Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Inkling wants to stop Donkey Kong’s Jab 1, Jab 2, and Forward Tilt with OOS Nair (9f), Up Smash (9f), Grab (10f), and OOS Bair (10f), then force Donkey Kong back outside Neutral Air and Back Air to keep stage control.
In Inkling vs Donkey Kong, the stable plan is to avoid playing directly into Donkey Kong’s Neutral Air and Back Air and take the landing or ledge route before Donkey Kong can reset.
The table shows that Donkey Kong’s Jab 1, Jab 2, and Forward Tilt can be answered by Inkling’s OOS Nair (9f), Up Smash (9f), Grab (10f), and OOS Bair (10f), so those overcommitments should be cashed out immediately.
For Inkling, Donkey Kong’s Neutral Air and Back Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldInkling OOS Candidate MovesBarely Missed Moves
Jab 15-14
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (+1)
Jab 24-20
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (19f)
Forward Tilt7-19/-18
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (+1)
Up Tilt5-24
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (19f)
Down Tilt6-11
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (+1)
  • OOS Fair (+2)
Dash Attack9-13
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (+2)
Forward Smash22-17/-18
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (+2)
Up Smash14-22
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (19f)
Down Smash11-32
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (19f)
Neutral Air10-5/-6
  • None
Forward Air18-12/-11/-12
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (+1)
  • OOS Fair (+2)
Back Air7-6/-7
  • None
  • OOS Nair (+3)
  • Up Smash (+3)
Up Air6-10
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (+2)
  • OOS Fair (+3)
Down Air14-8/-9
  • None
  • OOS Nair (+1)
  • Up Smash (+1)
  • Grab (+2)
  • OOS Bair (+2)
Neutral B19(+7)-33 to -19
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (19f)
Side B20-32
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (19f)
Up B19/25/32/40/49/55/62-37
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (19f)
Down B12/23-15
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
Grab8
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Inkling should not play directly into Donkey Kong’s Neutral Air and Back Air; wait for Donkey Kong’s Jab 1, Jab 2, and Forward Tilt and answer with OOS Nair (9f), Up Smash (9f), Grab (10f), and OOS Bair (10f).
  • After Inkling blocks Donkey Kong’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from OOS Nair (9f), Up Smash (9f), Grab (10f), and OOS Bair (10f) immediately.
  • Inkling should not mash after Donkey Kong’s Neutral Air and Back Air; take the landing route, escape route, or ledge route first.
  • Inkling should finish stocks by breaking Donkey Kong’s landing and recovery routes so Neutral Air and Back Air does not get more neutral reps.

Actions to Avoid

  • Letting Donkey Kong start the exchange on Neutral Air and Back Air terms and giving Inkling’s stage control away for free.
  • Having Inkling block Donkey Kong’s Jab 1, Jab 2, and Forward Tilt but never answer with OOS Nair (9f), Up Smash (9f), Grab (10f), and OOS Bair (10f).
  • Sending Inkling too deep after Donkey Kong’s Neutral Air and Back Air and letting the reset punish the chase back.
  • Panicking at the ledge as Inkling and simplifying Donkey Kong’s Neutral Air and Back Air-driven advantage sequence.

Reference Links

Related Pages