Inkling vs Simon

Simon Matchup (Inkling)

Inkling vs Simon

Inkling vs Simon is most stable when you stop solving axe and cross one by one, stay low, and keep entering the space inside the whip.

This page is not in your favorites.

ChatGPT Matchup Summary (Win Condition and Game Plan)

Simon is strongest when axe, cross, holy water, and the whip all keep the fight at tip range and push the opponent to the ledge. If Inkling keeps treating the matchup like a pure projectile cleanup problem, Simon gets to hold that exact spacing all game.
The stable answer is to use low profile and burst movement to enter the space inside the whip, then stay on Simon’s body once you get there. At the ledge, it is usually better to narrow jump and neutral getup first, then cash in with Roller or back air.
The table shows reliable shield punishes on Down Tilt (2), Rapid Jab Finisher, Down Smash, Down Tilt (1), and Forward Smash, with OOS Nair, Up Smash, Grab, and OOS Bair available when Simon panics up close.
Forward Air, Back Air, and Up Air are still not the places to mash, and Up B reversal is always there. The safer route is to keep the landing and ledge covered so Simon has to escape through smaller and smaller lanes.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldInkling OOS Candidate MovesBarely Missed Moves
Jab 15-21
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (19f)
Jab 23-23
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (19f)
Rapid Jab9/12/15…
Rapid Jab Finisher3-37
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (19f)
Forward Tilt12-8/-7
  • None
  • OOS Nair (+2)
  • Up Smash (+2)
  • Grab (+3)
  • OOS Bair (+3)
Up Tilt10-17
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (+2)
Down Tilt (1)7-31
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (19f)
Down Tilt (2)8-42/-28
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (19f)
Dash Attack10/13/16/19/22/24-26
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (19f)
Forward Smash24-28/-26
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (19f)
Up Smash16-27/-26
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (19f)
Down Smash14/20-33/-30/-27/-24
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (19f)
Neutral Air8…-12/-11
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (+1)
  • OOS Fair (+2)
Forward Air14-6/-5/-8
  • None
Back Air14-6/-5/-8
  • None
Up Air14-6/-5/-8
  • None
Down Air13-21/-23
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (19f)
Neutral B30-6
  • None
  • OOS Nair (+3)
  • Up Smash (+3)
Side B19-15
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
Up B6/9/…**
Down B18**
Grab10
Dash Grab13
Pivot Grab14

Win Condition Checklist

  • Do not stop at every axe or cross; stay low and keep entering the space inside the whip.
  • After blocking Down Tilt (2), Rapid Jab Finisher, Down Smash, Down Tilt (1), and Forward Smash, answer immediately with OOS Nair, Up Smash, Grab, or OOS Bair.
  • Once you get in, do not overpressure shield; cover the landing and ledge first so Up B reversal misses.
  • Prioritize kills through ledge control, especially after you have narrowed jump and neutral getup.

Actions to Avoid

  • Solving axe, holy water, and cross one by one while never challenging the real spacing around the body.
  • Forcing pressure through shield once you get in and losing to Up B reversal.
  • Mashing after every blocked Forward Air, Back Air, or Up Air and letting Simon reset the spacing.
  • Overchasing offstage and getting pushed back out by the whip and projectiles on the return.

Reference Links

Related Pages