Inkling vs Young Link

Young Link Matchup (Inkling)

Inkling vs Young Link

Inkling vs Young Link is most stable when you stop chasing arrows and boomerang directly, stay low through the lanes, and punish the light body's landing.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Young Link is strongest when arrow, boomerang, and bomb stall the approach just long enough for Neutral Air, Forward Air, or a fast Up B answer to take over. If Inkling spends the whole matchup solving each projectile, Young Link gets to reset before the body is ever trapped.
The stable answer is to use low profile and dash speed to move through those lanes, then meet the landing with back air, grab, and ledge carry. Because Young Link is light, one clean opening often matters more than winning a long projectile exchange.
The table shows reliable shield punishes on Rapid Jab Finisher, Down Smash, Forward Smash (2), Forward Smash (1), and Jab 3, with OOS Nair, Up Smash, Grab, and OOS Bair available when Young Link overextends at close range.
Neutral Air, Forward Air, and Back Air are still not the places to mash, and Up B reversal stays fast. It is safer to narrow the landing route first, then finish the stock once the drift is already trapped.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldInkling OOS Candidate MovesBarely Missed Moves
Jab 14-10
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (+2)
  • OOS Fair (+3)
Jab 26-7
  • None
  • OOS Nair (+2)
  • Up Smash (+2)
  • Grab (+3)
  • OOS Bair (+3)
Jab 36-25
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (19f)
Rapid Jab3/5/7
Rapid Jab Finisher4-37
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (19f)
Forward Tilt10-12/-13
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (+1)
  • OOS Uair (+3)
Up Tilt9-14
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (+1)
Down Tilt8-7/-8/-10
  • None
  • OOS Nair (+2)
  • Up Smash (+2)
  • Grab (+3)
  • OOS Bair (+3)
Dash Attack8-16
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (+3)
Forward Smash (1)15-27
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (19f)
Forward Smash (2)11-30
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (19f)
Up Smash10/25/41-22
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (19f)
Down Smash9/21-31/-33/-20/-21
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (19f)
Neutral Air4-2/-3
  • None
Forward Air14/24-3/-2
  • None
Back Air6/18-3/-3
  • None
Up Air5-9
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (+1)
  • OOS Bair (+1)
  • Up B (+3)
Down Air13Bounce: ** | Fast Fall: -11/-12
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (+1)
  • OOS Fair (+2)
Z Air9-3
  • None
Neutral B14—47-16 to -10
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (+2)
  • OOS Fair (+3)
Side B27-8 to -4
  • None
Up B (1)9…-17
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up B (12f)
  • OOS Fair (13f)
  • OOS Uair (15f)
  • OOS Dair (+2)
Up B (2)8/12/16/19/22/26/31/39/47
Down B17
Grab12
Dash Grab14
Pivot Grab15

Win Condition Checklist

  • Do not spend the matchup only on arrow and boomerang cleanup; stay low through the lanes and take the body’s landing first.
  • After blocking Rapid Jab Finisher, Down Smash, Forward Smash (2), Forward Smash (1), and Jab 3, answer immediately with OOS Nair, Up Smash, Grab, or OOS Bair.
  • Once you get close, do not overpressure shield; trap the landing after Neutral Air or Forward Air before extending further.
  • Prioritize kills through ledge control and high-landing coverage, where Young Link’s light weight pays off quickly.

Actions to Avoid

  • Stopping for every arrow, boomerang, and bomb until Young Link gets to reset the spacing for free.
  • Forcing pressure through shield and losing to the fast Up B answer.
  • Mashing after every blocked Neutral Air, Forward Air, or Back Air and letting the landing drift escape.
  • Overchasing offstage and losing position to bomb or spinning slash on the way back.

Reference Links

Related Pages