ChatGPT Matchup Summary (Win Condition and Game Plan)
Inkling wants to stop Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt with OOS Nair (9f), Up Smash (9f), Grab (10f), and OOS Bair (10f), then force Zelda back outside Rapid Jab and Forward Air to keep stage control.
In Inkling vs Zelda, the stable plan is to avoid playing directly into Zelda’s Rapid Jab and Forward Air and take the landing or ledge route before Zelda can reset.
The table shows that Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt can be answered by Inkling’s OOS Nair (9f), Up Smash (9f), Grab (10f), and OOS Bair (10f), so those overcommitments should be cashed out immediately.
For Inkling, Zelda’s Rapid Jab and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Inkling OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Rapid Jab | 4/6/8/10… | — | ||
| Rapid Jab Finisher | 6 | -32 |
| |
| Jab | 4/7 | -13 |
|
|
| Forward Tilt | 12 | -13/-10 |
|
|
| Up Tilt | 7 | -15 |
| |
| Down Tilt | 5 | -10 |
|
|
| Dash Attack | 6 | -18 |
|
|
| Forward Smash | 16/18/20/22/24 | -16 |
|
|
| Up Smash | 9/13/17/21/25/29/34 | -25 |
| |
| Down Smash | 5/13 | -24/-17 |
|
|
| Neutral Air | 6/10/14/18/22 | -10/-9 |
|
|
| Forward Air | 6 | -8/-12 |
|
|
| Back Air | 6 | -8/-12 |
|
|
| Up Air | 14 | -6/-8 |
|
|
| Down Air | 14 | -6/-9 |
|
|
| Neutral B | 11… | -25 |
| |
| Side B | 44—70 | -18 to -10 |
|
|
| Up B | 6/35 | -29 (ground) // -19 (air) |
| |
| Down B | 26/32/38/46/59-127 | -19 to -15 |
| |
| Grab | 10 | — | ||
| Dash Grab | 13 | — | ||
| Pivot Grab | 14 | — |
Win Condition Checklist
- Inkling should not play directly into Zelda’s Rapid Jab and Forward Air; wait for Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt and answer with OOS Nair (9f), Up Smash (9f), Grab (10f), and OOS Bair (10f).
- After Inkling blocks Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt, pick the reachable option from OOS Nair (9f), Up Smash (9f), Grab (10f), and OOS Bair (10f) immediately.
- Inkling should not mash after Zelda’s Rapid Jab and Forward Air; take the landing route, escape route, or ledge route first.
- Inkling should finish stocks by breaking Zelda’s landing and recovery routes so Rapid Jab and Forward Air does not get more neutral reps.
Actions to Avoid
- Letting Zelda start the exchange on Rapid Jab and Forward Air terms and giving Inkling’s stage control away for free.
- Having Inkling block Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt but never answer with OOS Nair (9f), Up Smash (9f), Grab (10f), and OOS Bair (10f).
- Sending Inkling too deep after Zelda’s Rapid Jab and Forward Air and letting the reset punish the chase back.
- Panicking at the ledge as Inkling and simplifying Zelda’s Rapid Jab and Forward Air-driven advantage sequence.