Isabelle vs Ness

Ness Matchup (Isabelle)

Isabelle vs Ness

Isabelle vs Ness is most stable when you stop getting pinned by PK Fire, use Pocket and Lloyd to narrow the routes, and cover Neutral Air landings plus PK Thunder recovery.

This page is not in your favorites.

ChatGPT Matchup Summary (Win Condition and Game Plan)

Ness is strongest when PK Fire or Neutral Air gets the first touch, because the next guess can already become grab, Up Air, or the Yo-Yo ledge trap. If Isabelle only sits there accepting the projectile, the whole close-range sequence starts on Ness’s terms.
The stable plan is to remove the free PK Fire rhythm with Pocket when the shot is readable, keep Lloyd in the grounded lane, and wait for the Neutral Air landing or the PK Thunder recovery with Fishing Rod. If Ness shows PSI Magnet, do not insist on more slingshots; move to the body first.
The table shows reliable shield punishes on Up Smash, Up B (2), Side B, Up B (1), and Forward Smash, with OOS Nair, OOS Uair, Up Smash, and Grab available whenever Ness spends a big option at ledge or in shield pressure.
Neutral Air, Back Air, and Up Air are still not the places to mash. It is safer to take the landing spot or ledge route first than to feed another juggle or grab starter.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldIsabelle OOS Candidate MovesBarely Missed Moves
Jab 13-13
  • OOS Nair (8f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (+1)
  • OOS Bair (+3)
Jab 23-13
  • OOS Nair (8f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (+1)
  • OOS Bair (+3)
Jab 36-18
  • OOS Nair (8f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Bair (16f)
Forward Tilt7-17
  • OOS Nair (8f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Bair (16f)
Up Tilt5-14/-16
  • OOS Nair (8f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Bair (+2)
Down Tilt3-3/-4
  • None
Dash Attack8/15/23-10
  • OOS Nair (8f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (+3)
Forward Smash21-21/-20/-19
  • OOS Nair (8f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Bair (16f)
Up Smash10-33
  • OOS Nair (8f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Bair (16f)
Down Smash12/17/23/31-21/-7
  • None
  • OOS Nair (+1)
  • OOS Uair (+2)
  • Up Smash (+2)
  • Grab (+3)
Neutral Air5-3/-5
  • None
Forward Air8…/20-10/-9
  • OOS Nair (8f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (+1)
Back Air10-4/-6
  • None
Up Air8…/15-6/-5
  • None
  • OOS Nair (+3)
Down Air18-7/-8
  • None
  • OOS Nair (+1)
  • OOS Uair (+2)
  • Up Smash (+2)
  • Grab (+3)
Neutral B40—117-4 to +11
  • None
Side B18-28
  • OOS Nair (8f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Bair (16f)
Up B (1)20-22
  • OOS Nair (8f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Bair (16f)
Up B (2)1-33
  • OOS Nair (8f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Bair (16f)
Down B7 (7 is start of absorb)-12
  • OOS Nair (8f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (+1)
  • OOS Dair (+2)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Do not accept PK Fire in place; erase the free projectile rhythm with Pocket or retreat while Lloyd takes the grounded lane.
  • After blocking Up Smash, Up B (2), Side B, Up B (1), and Forward Smash, answer immediately with OOS Nair, OOS Uair, Up Smash, or Grab.
  • Do not mash after Neutral Air, Back Air, or Up Air; take the landing spot, escape route, or ledge route first.
  • Finish stocks by narrowing PK Thunder recovery and ledge routes instead of overcommitting to center-stage air scrambles.

Actions to Avoid

  • Letting PK Fire pin you in place and giving Ness the grab or Neutral Air starter for free.
  • Forcing more slingshots into visible PSI Magnet and losing pressure on the body.
  • Mashing after every blocked Neutral Air, Back Air, and Up Air and giving Ness the next juggle or grab route.
  • Challenging the Yo-Yo ledge trap head-on instead of making Ness recover through the weaker offstage route.

Reference Links

Related Pages